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Liar, Liar, Pants on Fire Diane De Groat? Keeker And the Sugar Shack (Sneaky Pony Series) Hadley Higginson?Maja Andersen Chronicle?Maja Andersen? Keeker And the Sugar Shack (Sneaky Pony Series) Hadley Higginson?Maja Andersen? Little Reindeer Finger Puppet Book (Finger Puppet Book) Klaartje Van Der Put? Santa Claus Finger Puppet Book (Finger Puppt Book) Classic Illustrated/Brothers Grimm Chronicle BooksCooper Edens A Is for Astronaut Exploring Space from a to Z Traci N. Todd? Creeps from the Deep Life in the Deep Sea Leighton R. Taylor?Norbert Wu? Art Up Close From Ancient To Modern Claire D Harcourt? Leading Men The 50 Most Unforgetable Actors of the Studio Era Robert Osborne?Frank Miller?Molly Haskell? Ceramics Ettore Sottsass?Bruno Bischofberger? 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American Tattoo As Ancient As Time, As Modern As Tomorrow Book, Postcards and 3 Temporary Tattoos Alan Govenar? 52 Great Art Projects for Kids/Includes Pom-Pom Pipe Cleaner Creatures, Fingerprint Cartoons, and Shadow Puppets (52 Decks) Lynn Gordon Brother Cadfael's Penance The 20th Chronicle of Brother Cadfael, Benedictine Abbey of St. Peter st Paul, at Shrewsbury (Brother Cadfael Mysteries) Ellis Peters? It Girl's Gde to Health Wellness Bruce Ed. Blum?Esther Blum? Mommy Laid an Egg! or Where Do Babies Come From! Babette Cole? Star Wars The Art of Ralph McQuarrie Book, 15 Postcards, 6 Collectible Postage Stamps Alan Govenar? Cars Pixar Collectible Film Strip Bookmark Pixar? Porn for Women Cambridge Women s Pornography Cooper? Redneck Words of Wisdom Real-life Expressions, Advice, Commentary, and Observations from Some of the Smartest People Around rednecks Jamie Muehlhausen? 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I'm the Boss Stamp Kit Designer's Guide to Color 2 (Designer's Guide to Color) Ikuyoshi Shibukawa?Yumi Takahashi?James Stockton New York 50 Adventures on Foot (City Walks With Kids) Elissa Stein The Art of Terrior A Portrait of Coastal California Vineyards Rod Smith?George Rose? Hey Ugly! Ice Bat Plush Journal David Horvath?Kim Sun-min? Three-martini Family Vacation A Field Guide to Intrepid Parenting Christie Mellor? Designer's Guide to Color 5 (Designer's Guide to Color) Ikuyoshi Shibukawa?Yumi Takahashi? Heebster Handbook My Family, My Journey A Baby Book for Adoptive Families Zoe Francesca? The Spider-man Address Book (Address Book) Marvel Comics Group? Hey Ugly! Fold and Mail Stationery David Horvath?Kim Sun-min? Willy Matthews Matthews? Cheese and Wine Fletcher? The Civil War in Depth History in 3-D/With Viewer Bob Zeller? Hot Dog and Bob Adventure 5 Le Lissa Rovetch? Hot Dog and Bob Adventure 5 Lissa Rovetch? Sunblooms Correspondence Cards Amy Butler T Is for Thank You Chronicle Notes Jennifer Muller? Hot Dog and Bob Adventure 6 Lissa Rovetch? Salpicon Restaurant Cookbook Hc (Cu Chronicle Books 52 Fun Party Activities for Grown-Ups (52 Decks) Lynn Gordon Bloom A Woman's Journal for Inspired Living Lynne Franks? Bloom Ron Van Dongen Eric Carle Birthday Kit Name Game Jr. The Family Guessing Game Steve Crystal? Truth About Great White Sharks Mary M. Cerullo?Jeffrey L. Rotman? Hey Ugly! Postcard Box David Horvath?Kim Sun-min? Baby Whale's Journey Jonathan London?Jon Van Zyle? Good Night Fairies Kathleen Hague?Michael Hague? Olive Oil - From Tree to Table From Tree to Table Peggy Knickerbocker?Laurie Smith? Planetas Alrededor Del Sol/ Planets Around the Sun (Seemore Readers (Spanish)) Seymour Simon Jazz William Claxton? 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Com Worst Case Scenarion 2008 Calendar Golf Joshua PivenDavid Borgenicht Position of the Day 2008 Calendar Nerve. Com Under the Tuscan Sun 2008 Calendar Frances Mayes? Anne Taintor 2008 Calendar Anne Taintor? Art of Modern Rock 2008 Calendar Dennis King The Cat in Photography Sally Eauclaire? Emily the Strange 2008 Calendar Cosmic Debris Artists' Birthday Book Metropolitan Museum of Art? Amazing Dog Trick Kit For Overachieving Pooches And Their Proud Owners Steve Duno? The Art of Vintage Marvel Notebook Set (Notebook Set) Marvel Comics Miso Pretty Fiona Hewitt How to Cheat in Sports Ostler? Terra Incognita Wordoku Notepad 200 Word Puzzles Zachary Pitkow? 1000 Journals Project Someguy? Peter Milton Complete Prints, 1960-1996 Robert Flynn Johnson?Peter Milton? Written in Memory Portraits of the Holocaust Jeffrey A. Wolin?Charles Stainback? Spectacles Samuele Mazza? World Almanac Chronicle Books
https://w.atwiki.jp/wnt0/pages/49.html
分割したサブシステムへの入り口を1ヶ所にまとめる サブシステム間の結合度が軽減される クライアントは必ずFacadeを経由してサブシステムを利用するので、サブシステム内の細かい単位を直接利用できなくなる http //www.dofactory.com/Patterns/PatternFacade.aspx#_self1 をc++にした (structural example) #include iostream using namespace std; // The Subsystem ClassA classclass SubSystemOne {public void MethodOne() { cout " SubSystemOne Method" endl; }}; // The Sybsystem ClassB classclass SubSystemTwo {public void MethodTwo() { cout " SubSystemTwo Method" endl; }}; // The Sybsystem ClassC classclass SubSystemThree {public void MethodThree() { cout " SubSystemThree Method" endl; }}; // The Sybsystem ClassD classclass SubSystemFour {public void MethodFour() { cout " SubSystemFour Method" endl; }}; // The Facade classclass Facade {public Facade() { _one = new SubSystemOne(); _two = new SubSystemTwo(); _three = new SubSystemThree(); _four = new SubSystemFour(); } virtual ~Facade() { delete _one; delete _two; delete _three; delete _four; } void MethodA() { cout endl "MethodA() ---- " endl; _one- MethodOne(); _two- MethodTwo(); _four- MethodFour(); } void MethodB() { cout endl "MethodB() ---- " endl; _two- MethodTwo(); _three- MethodThree(); }private SubSystemOne *_one; SubSystemTwo *_two; SubSystemThree *_three; SubSystemFour *_four;}; // clientint main() { Facade *facade = new Facade(); facade- MethodA(); facade- MethodB(); delete facade; return 0;} 出力 MethodA() ---- SubSystemOne Method SubSystemTwo Method SubSystemFour Method MethodB() ---- SubSystemTwo Method SubSystemThree Method 参考サイト デザインパターンを“喩え話”で分かり易く理解する http //www.netlaputa.ne.jp/~hijk/study/oo/designpattern.html TECHSCORE http //www.techscore.com/tech/DesignPattern/index.html/ Programing Place http //www.geocities.jp/ky_webid/index_old.html デザインパターンの骸骨たち http //www002.upp.so-net.ne.jp/ys_oota/mdp/ デザインパターンの使い方 Template Method http //japan.internet.com/developer/20090116/26.html
https://w.atwiki.jp/warband/pages/304.html
str_pmc_recruit_firstname_singular|{s0} Recruit str_pmc_soldier_firstname_singular|{s0} Soldier str_pmc_warrior_firstname_singular|{s0} Warrior str_pmc_verwarrior_firstname_singular|{s0} Veteran Warrior str_pmc_footknight_firstname_singular|{s0} Foot Knight str_pmc_defender_firstname_singular|{s0} Defender str_pmc_rider_firstname_singular|{s0} Rider str_pmc_cavalry_firstname_singular|{s0} Cavalry str_pmc_knight_firstname_singular|{s0} Knight str_pmc_horsearcher_firstname_singular|{s0} Horse Archer str_pmc_archer_firstname_singular|{s0} Archer str_pmc_vetarcher_firstname_singular|{s0} Veteran Archer str_pmc_masterarcher_firstname_singular|{s0} Master Archer str_pmc_sharpshooter_firstname_singular|{s0} Sharpshooter str_pmc_houguard_firstname_singular|{s0} Royal Guard str_pmc_houguard_firstname_singular_2|{s0} Noble Guard str_pmc_houguard_firstname_singular_3|{s0} Common Guard str_pmc_recruit_firstname_plural|{s0} Recruits str_pmc_soldier_firstname_plural|{s0} Soldiers str_pmc_warrior_firstname_plural|{s0} Warriors str_pmc_verwarrior_firstname_plural|{s0} Veteran Warriors str_pmc_footknight_firstname_plural|{s0} Foot Knights str_pmc_defender_firstname_plural|{s0} Defenders str_pmc_rider_firstname_plural|{s0} Riders str_pmc_cavalry_firstname_plural|{s0} Cavalry str_pmc_knight_firstname_plural|{s0} Knights str_pmc_horsearcher_firstname_plural|{s0} Horse Archers str_pmc_archer_firstname_plural|{s0} Archers str_pmc_vetarcher_firstname_plural|{s0} Veteran Archers str_pmc_masterarcher_firstname_plural|{s0} Master Archers str_pmc_sharpshooter_firstname_plural|{s0} Sharpshooters str_pmc_houguard_firstname_plural|{s0} Royal Guards str_pmc_houguard_firstname_plural_2|{s0} Noble Guards str_pmc_houguard_firstname_plural_3|{s0} Common Guards str_faction_title_male_player|Lord {s0} str_faction_title_male_1|Count {s0} str_faction_title_male_2|Baron {s0} str_faction_title_male_3|Emir {s0} str_faction_title_male_4|Lord {s0} str_faction_title_male_5|Artanher {s0} str_faction_title_male_6|Hakkon {s0} str_faction_title_male_8|Eorl {s0} str_faction_title_male_9|Aethling {s0} str_faction_title_male_10|Drgrimst {s0} str_faction_title_male_11|Archduuk {s0} str_faction_title_male_12|Knyaz {s0} str_faction_title_male_13|Atabek {s0} str_faction_title_male_14|Ofugr {s0} str_faction_title_male_15|Chieftain {s0} str_faction_title_male_16|Chief {s0} str_faction_title_male_17|Visavo {s0} str_faction_title_male_zann_dynasty|General {s0} str_faction_title_young_male_player|Lord {s0} str_faction_title_young_male_1|Viscount {s0} str_faction_title_young_male_2|Graf {s0} str_faction_title_young_male_3|Sahib {s0} str_faction_title_young_male_4|Lord {s0} str_faction_title_young_male_5|Anher {s0} str_faction_title_young_male_6|Hakkon {s0} str_faction_title_young_male_8|Thane {s0} str_faction_title_young_male_9|Aethling {s0} str_faction_title_young_male_10|Drgrimst {s0} str_faction_title_young_male_11|Duuk {s0} str_faction_title_young_male_12|Boyar {s0} str_faction_title_young_male_13|{s0} Bey str_faction_title_young_male_14|Ofugr {s0} str_faction_title_young_male_15|Chieftain {s0} str_faction_title_young_male_16|Ratu {s0} str_faction_title_young_male_17|Visavo {s0} str_faction_title_young_male_zann_dynasty|General {s0} str_faction_title_female_player|Lady {s0} str_faction_title_female_1|Countess {s0} str_faction_title_female_2|Baroness {s0} str_faction_title_female_3|Emira {s0} str_faction_title_female_4|Grevinne {s0} str_faction_title_female_5|Artanhera {s0} str_faction_title_female_6|Sayeda {s0} str_faction_title_female_8|Lady {s0} str_faction_title_female_9|Ethel {s0} str_faction_title_female_10|Dama {s0} str_faction_title_female_11|Duuchess {s0} str_faction_title_female_12|Knyazhna {s0} str_faction_title_female_13|{s0} Khatun str_faction_title_female_14|Chieftess {s0} str_faction_title_female_15|Chieftess {s0} str_faction_title_female_16|Chieftess {s0} str_faction_title_female_17|Domina {s0} str_faction_title_female_zann_dynasty|{s0}-sama str_faction_title_young_female_player|Lady {s0} str_faction_title_young_female_1|Viscountess {s0} str_faction_title_young_female_2|Grafin {s0} str_faction_title_young_female_3|{s0} Bibi str_faction_title_young_female_4|Grevinne {s0} str_faction_title_young_female_5|Anhera {s0} str_faction_title_young_female_6|Sayeda {s0} str_faction_title_young_female_8|Lady {s0} str_faction_title_young_female_9|Ethel {s0} str_faction_title_young_female_10|Dama {s0} str_faction_title_young_female_11|Duuchess {s0} str_faction_title_young_female_12|Boyarina {s0} str_faction_title_young_female_13|{s0} Khanum str_faction_title_young_female_14|Chieftess {s0} str_faction_title_young_female_15|Chieftess {s0} str_faction_title_young_female_16|Chieftess {s0} str_faction_title_young_female_17|Domina {s0} str_faction_title_young_female_zann_dynasty|{s0}-san str_name_kingdom_text|What will be the name of your kingdom? str_default_kingdom_name|{s0}'s Kingdom of Perisno str_custom_lords_name_template|{s3} {s0} str_lord_defects_ordinary|Lord Defects^^{s1} has renounced {reg4?her his} allegiance to the {s3}, and joined the {s2} str_lord_defects_player|Lord Defects^^{s1} has renounced {reg4?her his} allegiance to the {s3}. {reg4?She He} has tentatively joined your kingdom. You may go to your court to receive a pledge, if you wish. str_lord_defects_player_faction|Lord Defects^^{s1} has renounced {reg4?her his} allegiance to the {s3}. {reg4?She He} has tentatively joined your kingdom. You may go to your court to receive a pledge, if you wish. str_lord_indicted_player_faction|By order of {s6}, {s4} of the {s5} has been indicted for treason. The lord has been stripped of all {reg4?her his} properties, and has fled for {reg4?her his} life. {reg4?She He} wishes to join your kingdom. You may find {reg4?her him} in your court to receive {reg?her his} allegiance, if you wish it. str_lord_indicted_dialog_approach|Greetings, my {reg33?Lady Lord}. You may have heard of my ill treatment at the hands of {s10}. You have a reputation as one who treats {his/her} vassals well, and if you will have me, I would be honored to pledge myself as your vassal. str_lord_indicted_dialog_approach_yes|And I would be honored to accept your pledge. str_lord_indicted_dialog_approach_no|I'm sorry. Your service is not required. str_lord_indicted_dialog_rejected|Indeed? Well, perhaps your reputation is misleading. Good day, my {reg33?Lady Lord} -- I go to see if another ruler in Perisno is more appreciative of my talents. str__has_been_worried_about_bandits_establishing_a_hideout_near_his_home| has been worried about bandits establishing a hideout in {reg4?her his} area. str_bandit_lair_quest_description|Find and destroy the {s9}, and report back to {s11}. str_bandit_hideout_preattack|You approach the hideout. The {s4} don't appear to have spotted you yet, and you could still sneak away unnoticed. The difficult approach to the site -- {s5} -- means that only a handful of troops in your party will be able to join the attack, and they will be unable to bring their horses. If your initial attack fails, the {s4} will easily be able to make their escape and disperse. Do you wish to attack the hideout, or wait for another occasion? str_bandit_hideout_failure|The {s4} beat back your attack. You regroup, and advance again to find that they have dispersed and vanished into the surrounding countryside, where no doubt they will continue to threaten travellers. str_bandit_hideout_success|With their retreat cut off, the {s4} fall one by one to your determined attack. Their hideout, and their ill-gotten gains, as now yours. str_bandit_approach_defile|down a narrow defile str_bandit_approach_swamp|through a pine swamp str_bandit_approach_thickets|through a series of dense thickets str_bandit_approach_cliffs|up a path along the side of a cliff str_bandit_approach_cove|down a stream bed cutting through the sea-cliffs str_political_explanation_lord_lacks_center|In this case, the fief should go to a lord who has no land and no income. str_political_explanation_lord_took_center|In this case, the fortress should go to the one who captured it. str_political_explanation_most_deserving_friend|In this case, I looked to my close friends and companions, and decided to give the fief to the most deserving. str_political_explanation_most_deserving_in_faction|In this case, I looked to all the lords of the realm, and decided to give the fief to the most deserving. str_political_explanation_self|In the absence of any clear other candidate, I nominate myself. str_political_explanation_marshal|I chose the most valiant of our nobles, whom I trust, and whose name is not currently tainted by controversy. str_prisoner_at_large|large, after the captors were defeated in battle. I expect your friend will resurface shortly. str_quick_battle_scene_1|Attack on Hylr Island str_quick_battle_scene_2|Battle at Sea str_quick_battle_scene_3|Riding to Leuven's Defense str_quick_battle_scene_4|Amarhus Castle (Valahir Clan) str_quick_battle_scene_5|Azure Keep (Geldar) str_quick_battle_troop_1|From the continent of Nisaynia, the Rafkla Clan is a fearsome power in war, lead by their Clan 'King', Rafklazan. While conducting a naval raid on another clan, a huge wind blew their ships away and scattered them, and after sailing for many days, many of them landed on Reich lands in Perisno while others landed in the Draharan deserts. Rafklazan is desperate for a way home although he seems to be enjoying looting the countryside and wrecking caravans in Perisno, as these caravans are equally rich as the ones in Nisaynia. str_quick_battle_troop_2|Nibor Hood is the leader of a rebel group of outlaws of Tolrania; commonly called 'bandits' by the Tolranian government. However, Nibor Hood's 'bandits' have quite a following due to their politcal message, claiming the Tolranian government is corrupt and oppessive to the common man. This makes many peasants very ready to join or help Nibor Hood's outlaws and overthrow the Tolranian government. str_quick_battle_troop_3|Onishi, a captain of the Zann Dynasty, is the leader of the Zann Berserkers. Their goal is to cut a path through all inhabitants of Perisno before the Emperor Zann the Mandate of Heaven arrives, to take the land for the venerable Zann Dynasty. str_quick_battle_troop_4|Forodan, who was declared a hero for holding his ground against thousands of Hakkon until help arrived during the Naphali war against Tolrania. After the war he quickly retired to a home in the hills of the Elintoran lands. Longing for adventure he quickly took up arms and set out crossing the land of Perisno with a party of sellswords looking for a fight. str_quick_battle_troop_5|Baibars Hakkon, the veteran leader of a company of Hakkon legionnaires in the Hakkon civil war. After years of service he left the Hakkon military to strike out on his own as a sellsword. Using his years of experience he led a mercenary company all over Perisno. After years of leading his company he disbanded it to go home. Soon after his home was attacked by Tolranian soldiers. His wife and children were both killed and he also lost his house. He gathered his armour that was hidden behind the house and gathered his old legionnaire company and struck out at the Tolranians with a vengeance. str_quick_battle_troop_6|Torlan was the leader of a small group of men who led the attack with the Elintorans against the Hakkon. He was seriously injured by a Hakkon lancer and soon retired from the army to live on a small farm. He quickly grew tired of the farm life and decided to strike out on his own. He quickly gathered his gear and left to travel Perisno with a company of mercenaries. str_quick_battle_troop_7|Aethling Culgrah, a noble of the Valahir clan got tired of the peace between the Valahir and Maccavia. He soon abandoned his castle and took his army to raze the land called Maccavia. He not only wanted action but he also had venagance as his wife had been killed by a Macciavian party when she entered their lands. str_quick_battle_troop_8|The High Priestess of the Dragon Amara decided to take action against Eagle parties that were raiding the worshipper lands.She now rides with an army and a vengeance till kill every last Eagle party in Perisno. str_quick_battle_troop_9|Uniter Zengi, a young soldier in the Drahara Army wanted to be more than a soldier. He left his camp at night and set off the desert and no one saw him for weeks. After awhile he came out of the desert with a massive force to conquer all of Perisno. str_quick_battle_troop_10|A nomadic queen has come from the far deserts, Zolona is now trying to expand her influence to the lands of Perisno. str_quick_battle_troop_11|Ulfhednar, the infamous Volheere Raider, has accumulated many a victory in his battles across Nisaynia, and he now comes to Perisno to test his strength, gather his loot, and drink himself to a stupor afterwards. str_quick_battle_troop_12|General Yachamochi was a proud commander leading a scouting party into the wartorn lands of Perisno. He is a long serving General in the Zann military and has a lot of military experience. Him and an elite division hand picked by him scout Perisno in hopes of easy pickings for the Zann army. str_quick_battle_troop_13|Zeladeck, Illica's greatest Falki Knight was not an Illica to begin with. He was an orphan raised by foresters. One day when he was a small child, Zeladeck found an injured Falki Knight in the forest, and persuaded his caretakers to tend its wound. Staying the Falki all day long for half a year as it recovered, Zeladeck and the Falki got to know each other well. When the Falki Knight regained its strength, and took Zeladeck to the Illica clan, only to reveal that that Zeladeck was a direct descendant of the Sky King, the strongest and most respected of the Illica. He was age ten by that time. Zeladeck was then taken under Illica care, being trained from then on. He soon became the greatest Falki Knight only at the age of 19. Some time after that, he went back to his home, only to see the abandoned wreck of what used to be his home. Raged, he alone went to the Reich, in order to find out the whereabouts of his foster parents and then take his vengeance. There he met a found the rogue Drachenritter who had killed them. This Drachenritter's strength was on par with his own. They fought an entire day without a winner. Not satisfied with the result, he went back to Illica to assemble his followers and try to settle the score, once and for all. str_quick_battle_troop_14|Atanos Octiem is a proud commander of Third Legion troops. He believes it is his duty to the old Emperor of the Venetor Empire to pillage and conquer as much land in Perisno as possible. He was promised great rewards in return for his service to the Third. Octiem sets off to ravage the land of Perisno, adding fuel to the fire of the already war-torn continent. str_quick_battle_troop_15|Torsson was one of the greatest fighters in Hylr, until his demise to Aethling Svafar. In his final stand, one man against 70, Torsson managed to bring 15 Valahir soldiers to their graves before falling to a Hersir. str_quick_battle_troop_16|Chief Hahkethomemah of the Aroulo is one of the strongest fighters of the islands, overcoming many an opponent. He was granted a chiefdom after besting Aroulo Pomaahkaa, the grand chief of the Aroulo, in a duel. str_tutorial_training_ground_intro_message|Walk around the training field and speak with the fighters to practice various aspects of Mount Blade combat. You can use ASDW keys to move around. To talk to a character, approach him until his name appears on your screen, and then press the F key. You can also use the F key to pick up items, open doors and interact with objects. Press the Tab key to exit the tutorial any time you like. str_map_basic|Map str_game_type_basic|Game Type str_battle|Battle str_siege_offense|Siege (Offense) str_siege_defense|Siege (Defense) str_character|Character str_biography|Background str_player|Player str_enemy|Enemy str_faction|Faction str_army_composition|Army Composition str_army_size|Army Size str_reg0_men|{reg0} men str_start|Start str_i_need_to_raise_some_men_before_attempting_anything_else|I need to raise some men before attempting anything else str_we_are_currently_at_peace|We are currently at peace. str_the_marshalship|the marshalship str_you|you str_myself|myself str_my_friend_s15|my friend {s15} str_custom_battle|Custom Battle str_comment_intro_liege_affiliated_to_player|I am told that you would dispute my claim to the crown of Perisno. Needless to say, I am not pleased by this news. However, we may still talk. str_s21_the_s8_declared_war_out_of_personal_enmity|{s21} The {s8} declared war out of personal enmity str_s21_the_s8_declared_war_in_response_to_border_provocations|{s21} The {s8} declared war in response to border provocations str_s21_the_s8_declared_war_to_curb_the_other_realms_power|{s21} The {s8} declared war to curb the other realm's power str_s21_the_s8_declared_war_to_regain_lost_territory|{s21} The {s8} declared war to regain lost territory str_we_are_conducting_recce|We will first scout the area, and then decide what to do. str__family_|^Family str_s49_s12_s11_end|{s49} {s12} ({s11}). str_center_party_not_active|is not our target, because we don't have a leader who has taken the field. str_center_is_friendly|is not our enemy. str_center_is_already_besieged|is already under siege. str_center_is_looted_or_raided_already|is already been laid waste. str_center_marshal_does_not_want_to_attack_innocents|is inhabited by common folk, who would suffer the most if the land is laid waste. str_center_we_have_already_committed_too_much_time_to_our_present_siege_to_move_elsewhere|is already under siege, so it would be a mistake to move elsewhere. str_center_we_are_already_here_we_should_at_least_loot_the_village|is close at hand, we should take hold of its wealth and lay waste to the rest. str_center_far_away_we_can_reconnoiter_but_will_delay_decision_until_we_get_close|NOT USED str_center_far_away_our_cautious_marshal_does_not_wish_to_reconnoiter|is too far away, even to reconnoiter. str_center_far_away_even_for_our_aggressive_marshal_to_reconnoiter|is too far away, even to reconnoiter. str_center_far_away_reason|{s6} is further than {s5} to our centers, therefore it will be harder for us to protect after taking it. str_center_closer_but_this_is_not_enought|{s6} is closer than {s5} to our borders, but because of other reasons we are not attacking {s6} for now. str_center_protected_by_enemy_army_aggressive|is protected by enemy forces, which we believe to be substantially stronger than our own. str_center_protected_by_enemy_army_cautious|is protected by an enemy army, which we believe to be too strong to engage with confidence of victory. str_center_cautious_marshal_believes_center_too_difficult_to_capture|would require a bloody and risky siege. str_center_even_aggressive_marshal_believes_center_too_difficult_to_capture|is too heavily defended to capture. str_center_value_outweighed_by_difficulty_of_capture|is not of sufficient value to justify the difficulty of attacking it str_center_value_justifies_the_difficulty_of_capture|can be taken, and is of sufficient value to justify an attack. str_center_is_indefensible|is too far away from our other fortresses to be defended. str_we_are_waiting_for_selection_of_marshal|We are waiting for the selection of a marshal str_best_to_attack_the_enemy_lands|Given the size of our forces, we believe the best approach is to attack the enemy's lands. str_we_believe_the_fortress_will_be_worth_the_effort_to_take_it|We believe the fortress will be worth the effort to take it. str_we_will_gather_to_defend_the_beleaguered_fortress|We will gather to defend the beleaguered fortress str_the_enemy_temporarily_has_the_field|The enemy temporarily has the field, and we should seek refuge until the storm passes str_center_has_not_been_scouted|has not been recently scouted by our forces, but we can go there, and decide what to do when we get close. str_we_have_assembled_some_vassals|We have assembled some of the vassals, but we will wait until we have more before venturing into enemy territory. str_we_are_waiting_here_for_vassals|We are waiting for the vassals to join us. str_we_are_travelling_to_s11_for_vassals|We are travelling to {s11}, so that the vassals may more easily join our host before we ride forth. str_center_strength_not_scouted|We have not scouted it recently, and do not know how strongly it is defended str_center_strength_strongly_defended|We believe it to be strongly defended str_center_strength_moderately_defended|We believe it to be moderately well defended str_center_strength_weakly_defended|We believe it to be weakly defended str_center_distant_from_concentration|is close to us than it is to the main enemy army, which we have located. It could be attacked and destroyed before they are able to respond str_plus|+ str_minus|- str_tutorial_training_ground_warning_no_weapon|Hey, don't you think you need some sort of weapon before we try that? There should be some spare weapons over there. Just go pick one up. str_tutorial_training_ground_warning_shield|You need to put down your shield first. Scroll down with the mouse scroll-wheel to put down your shield. str_tutorial_training_ground_warning_melee_with_parry|You need to wield a melee weapon for this exercise. str_tutorial_training_ground_warning_melee|Scroll up with your mouse wheel to equip a weapon. Scrolling up will equip next weapon while scrollng down will equip next shield. str_tutorial_training_ground_attack_training|Number of successful attacks {reg0} / 5^Number of unsuccessful attacks {reg1}^{s0} str_tutorial_training_ground_attack_training_down|Make a thrust attack! (Move your mouse down while pressing the left mouse button) str_tutorial_training_ground_attack_training_up|Make an overhead attack! (Move your mouse up while pressing the left mouse button) str_tutorial_training_ground_attack_training_left|Attack from left! (Move your mouse left while pressing the left mouse button) str_tutorial_training_ground_attack_training_right|Attack from right! (Move your mouse right while pressing the left mouse button) str_tutorial_training_ground_parry_training|Number of successful parries {reg0} / 5 str_tutorial_training_ground_chamber_training|Number of successful chambering blocks {reg0} / 5 str_tutorial_training_ground_archer_training|Number of nice shots {reg0} / 3^{s0} str_tutorial_training_ground_ammo_refill|Your missiles are refilled for the tutorial. str_tutorial_training_ground_archer_text_1|Approach the {s0} and press F to pick it up. str_tutorial_training_ground_archer_text_2|Shoot the targets now. str_tutorial_training_ground_archer_text_3|The size of the targeting reticule indicates your accuracy. Press and hold down the left mouse button until the reticule shrinks down to its minimum size. Release the left mouse button when the reticule is at its smallest. If you wait too long the reticule will expand again. str_tutorial_training_ground_archer_text_4|Press R to toggle first person view. First person view makes it easier to aim with ranged weapons. str_tutorial_training_ground_archer_text_5|You have shot all the targets. Now talk to the trainer again. str_tutorial_training_ground_horseman_text_1|Go near the {s0} and press F to pick it up. str_tutorial_training_ground_horseman_text_2|Approach the horse and press F to mount. str_tutorial_training_ground_horseman_text_3|Ride towards the next waypoint. str_tutorial_training_ground_horseman_text_4|Strike the next dummy that has an arrow on top of it! str_tutorial_training_ground_horseman_text_5|Shoot at the archery target that has an arrow on top of it! str_tutorial_training_ground_horseman_text_6|You have finished the exercise successfully. Now go back to the trainer and talk to him. str_the_great_lords_of_your_kingdom_plan_to_gather_at_your_hall_in_s10_for_a_feast|The great lords of your kingdom plan to gather at your hall in {s10} for a feast str_your_previous_court_some_time_ago|your previous court some time ago, str_awaiting_the_capture_of_a_fortress_which_can_serve_as_your_court|awaiting the recapture of a fortress which can serve as your court. str_but_if_this_goes_badly| I value your advice. But if this goes badly, I shall hold you responsible. str_i_realize_that_you_are_on_good_terms_with_s4_but_we_ask_you_to_do_this_for_the_good_of_the_realm| I realize that you are on good terms with {s4}, but this is all for the good of the realm str_i_realize_that_you_are_on_good_terms_with_s4_but_the_blow_will_hurt_him_more|I realize that you are on good terms with {s4} -- but this only means that your blow will hit him even harder! str_killed_bandit_at_alley_fight|The merchant takes you to his house. Once inside, he stands by the door for a while checking the street, and then, finally convinced you have not been followed, comes near you to speak... str_wounded_by_bandit_at_alley_fight|You are struck down. However, before you lose consciousness, you hear shouts and a rush of footfalls... You awake to find yourself indoors, weak but alive. str_cannot_leave_now|Cannot leave now. str_press_tab_to_exit_from_town|Press Tab to leave now. You can press Tab key to quickly exit any location in the game. str_find_the_lair_near_s9_and_free_the_brother_of_the_prominent_s10_merchant|Find the bandit lair near {s9}, and free the brother of the {s10} merchant. str_please_sir_my_lady_go_find_some_volunteers_i_do_not_know_how_much_time_we_have|{reg33?My lady Sir} -- if you want to justify the trust which I have placed in you, then make a bit of haste. Go find some volunteers. I'm not sure how much time we have. str_you_need_more_men_sir_my_lady|Look -- you need more men. Right now, you have only {reg0} in your party. If you attack them with too few men, you may find their hideout by getting yourself dragged up to it in fetters, and that's not the plan. Do not take that risk. Go out and visit some more villages to find more volunteers, and then you can start paying them back in their own coin. str_good_you_have_enough_men|Good, good. You did well. You have enough men. Now, go and knock some of those robbers over the head, and make them tell you how to find their hideout. str_do_not_waste_time_go_and_learn_where_my_brother_is|Look, {reg33?my lady sir}. Time is at a bit of premium, here. Now, if you could go find out where they are hiding my brother, that would be appreciated. str_start_up_quest_message_1|{s9} wants you to collect at least five men from nearby villages. After you collect these men, find and speak with him. He is in the tavern at {s1} str_start_up_quest_message_2|Find and defeat a group of bandits lurking near {s9}, and learn where your employer's brother has been taken. str_start_up_quest_message_3|Rescue the merchant's brother from the robber's hideout located near {s9}. str_start_up_first_quest|You have taken your first quest. You may view your quest log by pressing 'Q' anytime in the game. str_reason_1|Our current objective is of greater value. str_reason_2|An attack on {s8} poses a greater danger to our realm. str_reason_3|We believe that {s8} faces a more immediate threat str_reason_4|It may be because of the size of the enemy forces in the area. str_reason_5|I'm not sure. str_reason_6|We do not know how strongly it is defended. str_reason_7|We believe it to be strongly defended. str_reason_8|We believe it to be moderately well defended. str_reason_9|We believe it to be weakly defended. str_has_decided_that_an_attack_on_|has decided to attack str_this_would_be_better_worth_the_effort|This would be better worth the effort, taking into consideration its value, and its distance, and the likely number of defenders. str_has_decided_to_defend_|has decided to defend str_before_going_offensive_we_should_protect_our_lands_if_there_is_any_threat_so_this_can_be_reason_marshall_choosed_defending_s4|Before going offensive we should protect our lands if there is any threat. So this can be reason marshall choosed defending {s4}. str_are_you_all_right|Now... Let me explain my proposition str_you_are_awake|Ah -- you're awake. It's good to see that you can still walk. You're lucky that we came along. I had been speaking with the watch, when we heard the sounds of a fight and ran to see what was happening. We didn't arrive in time to prevent you getting knocked down, but we may have saved you from getting your throat cut... Now... Maybe you can help me... str_save_town_from_bandits|Save {s9} from bandits. str_you_fought_well_at_town_fight_survived|Hah! Well done -- I saw at least three of the enemy go down before you. Keep fighting like that, and you'll make quite a name for yourself in this land. str_you_fought_normal_at_town_fight_survived|Well done! I hear you accounted for one or two of the bastards, and you're still on your feet. You can't ask for a better outcome of a battle than that... str_you_fought_bad_at_town_fight_survived|Well, the enemy is in flight, and it looks like you're still on your feet. At the end of the day, that's all that's important in a battle. str_you_fought_well_at_town_fight|Ah! You're awake. You took quite a blow, there. But good news! We defeated them -- and you did them some real damage before you went down. If you hadn't been here, it could have gone very baldy. I'm grateful to you... str_you_wounded_at_town_fight|Ah! You're alive. That's a relief. You took quite a blow, there. I'm not sure that you got any of them yourself, but thankfully, the rest of us were able to beat them. We'll need to see about getting you some treatment.... str_you_fought_well_at_town_fight_survived_answer|Let every villain learn to fear the name {playername}! str_you_fought_normal_at_town_fight_survived_answer|Ah, well, I'm proud to have done my bit along with the rest... str_you_fought_bad_at_town_fight_survived_answer|Well, I was about to strike one down, but I slipped in some blood, you see... str_you_fought_well_at_town_fight_answer|Ah well. I guess I don't mind a blow taken in a good cause. str_you_wounded_at_town_fight_answer|Right. I suppose I should be more careful. str_unfortunately_reg0_civilians_wounded_during_fight_more| Unfortunately, about {reg0} of my lads got themselves wounded. I should go look on on them. str_unfortunately_reg0_civilians_wounded_during_fight| Unfortunately, one of my lads took a pretty nasty blow. I should go see how he is doing. str_also_one_another_good_news_is_any_civilians_did_not_wounded_during_fight| Also, no one on our side was hurt very seriously. That's good news str_merchant_and_you_call_some_townsmen_and_guards_to_get_ready_and_you_get_out_from_tavern|You leave the tavern and go out to the streets. Nervous looking young men are waiting in every street corner. You can see they have daggers and clubs concealed under their clothes, and catch a mixture of fear, anticipation and pride in the quick looks they throw at you as you pass by. Praying that your enemies have not been alarmed by this all too obvious bunch of plotters, you check your weapons for one last time and prepare yourself for the action ahead. str_town_fight_ended_you_and_citizens_cleaned_town_from_bandits|The remaining few bandits scatter off to the town's narrow alleys, only to be hunted down one by one by the angry townsfolk. Making sure that your victory is complete and all the wounded have been taken care of, you and the merchant head to his house to review the day's events. str_town_fight_ended_you_and_citizens_cleaned_town_from_bandits_you_wounded|You fall down with that last blow, unable to move and trying hard not to pass out. Soon the sounds of fighting filling the street gives way to the cheers of the townsmen and you realize with relief that your side won the day. Soon, friendly arms pick you up from the ground and you let yourself drift off to a blissful sleep. Hours later, you wake up in the merchants house. str_journey_to_galwe|You take a ship through the heartland of Perisno, cruising upriver from the Shining Ocean to the Amber Sea. Green shoots of wheat, barley and oats are beginning to push through the dark soil of the rolling hills, and on the lower slopes of snowcapped mountains, herds of cattle and sheep are grazing on the spring grass. The land here is rich -- but also troubled, as the occasional burnt-out farm bears witness. You keep a wide berth of the forests, where desperate men have taken refuge, and it is some relief when you crest a ridge and catch sight of the great port of Leuven, its rooftops made golden by the last rays of the setting sun. str_journey_to_freising|You sail across the Black Ocean to the Drachen highlands, a plateau exposed to the bitter winds from the north. The land here is frozen for most of the year, but the forests are rich with fur-bearing game, and the rivers are teaming with fish. The riches of the land draw the traders, but the traders in turn draw bandits. You see the occasional dark figure at the helm of a battle-scarred sloop, closely watching the passage of your ship through the icy water, and are glad when the spires of Freising come into view at the head of the bay. These lands are mysterious, and the stories tell of a dragon once seen in the sky- though no one would pass this off as more than a myth. str_journey_to_uliastai|You ride with a caravan, crossing the mountains that separate Perisno from the Scabrous Plains, bringing spices from faraway lands to trade for wool and salt. The passes are still choked with winter snow, but at last you crest a ridge and see before you the great Perisnoan steppes. On some hillsides, the thin grass of spring was yet to appear, but the lower slopes of the mountains were already a vibrant green. Herds of sheep and tawny steppe ponies drifted across them like clouds, a testament to the wealth of the Drahara emirs. From time to time, small groups of horsemen follow your caravan at a distance, perhaps sizing up how well you can defend the wealth you carry, so it is a great relief when you spot the towers of Uliastai rising up from the plains. str_journey_to_forde|You take passage with a trading longship, carrying gyrfalcons from the furthest reaches of the north to be bartered for linen and wool. It is still early in the season, but the captain reckons that the risks of drifting ice and later winter storms could be justified by an arrival ahead of the Volheere, who by April would be sailing forth from Nisaynian lairs to ravage Perinso's coasts. It is with some relief when the thatched rooves and narrow canals of Forde come into sight after passing through the Valahir Strait. You have entered the home to the Volheeres' distant kinsmen, the Maccavian lords, who a few generations ago carved themselves a kingdom in this rich but troubled land. str_journey_to_amarna|You ride with a caravan, crossing the great Scabrous Plains southeast of Perisno. The bedouin guides choose your route carefully, leapfrogging through treacherous dune fields and across empty gravel plains to the low-lying oases rich with orchards and date palms. You begin to fear that the caravan might lose its way and perish of thirst as the desert sea stretches out before you. The caravan encounters a small bands of raiders who hover just out of bowshot, waiting to pick off stragglers. This is an odd comfort- at least water could be no more than a day's ride away. It is a great relief when the mountains come into view, and on the evening of the following day you crest a rocky pass and in the distance can make out the sea, and the towers of Amarna silhouetted against the sunset. str_journey_to_grund|You join a trading Nisaynian longship carrying traders and mercenaries across the Black Ocean. The breeze off the water chills you and the crew to the bone, but the full sails soon put you in sight of of the snowy peaks of the island of the Valahir Clan. As you enter the strait, you see the Maccavian city of Arendal off the starboard side, and off the port side you see several smaller villages with plumes of campfire smoke rising in the snowy air. The longship follows the coast for some time, at one point passing a daunting fleet of ships commanded by a local aethling. Your anxiety fades away when you spot Grund in the distance, an oasis of green protruding from the whitewashed landscape and humming with activity. str_journey_to_forniron|You take a ship across the Shining Ocean, skirting the cliffs where the Naphali woodlands meet the sea. Much of the coastline is obscured by tendrils of fog that snake down the river valleys, but occasionally you catch sight of a castle watchtower rising above the mists -- and on one occasion, a beacon of fire burning to warn of an enemy warband. You know that you are relatively safe at sea, as you are too far south to risk encountering the sea pirates who trouble the coasts of the Maccavian lands, but it is still a relief to reach the Selver estuary, gateway to the port of Forniron, and see an Elintoran war boat raising anchor, its pennants fluttering in the evening breeze. str_journey_to_azure|You take a ship across the Shining Ocean, passing the dense jungles west of the mainland on your way. As you near the shore, the jungles open up into tall Naphali woodlands and long winding rivers shrouded in mist. Your company disembarks and you venture into the forest along a lightly treaded merchant path, passing Geldarin warbands looking for trouble and adventurers seeking fortune out west. The trees get taller and denser as the nature consumes your senses, and you begin to worry you have gotten lost until you see a small clearing up ahead. You have found the ancestral homeland of the Geldarin Naphali, the Azure Keep. str_journey_to_karnoth|You join a group of caravans crossing the Scabrous Plains beyond the southern mountains of Perisno. Eventually, the group splits and you follow the traders venturing westward, towards the barely visible but imposing range of mountains on the horizon. As the ground slopes up towards the peaks, the dunes of sand fall away and make way for a craggy landscape of boulders and shrubs. The caravan slogs through the mountain pass, slowed by the persistent snow of last winter, and are greeted by the verdant dwarven highlands on the other side. You move through the countryside, encountering many great keeps of stone and dwarven mining expeditions headed back towards the mountains, and soon enough stumble upon a great city gate carved into the rock face- the dwarven capital, Karnoth. str_journey_to_dwallnor|You join a group of caravans crossing the Scabrous Plains beyond the southern mountains of Perisno. Eventually, the group splits and you follow the traders venturing westward, towards the barely visible but imposing range of mountains on the horizon. As the ground slopes up towards the peaks, the dunes of sand fall away and make way for a craggy landscape of boulders and shrubs. The caravan slogs through the mountain pass, slowed by the persistent snow of last winter, and are greeted by the verdant dwarven highlands on the other side. You move through the countryside, encountering many great keeps of stone and dwarven mining expeditions headed back towards the mountains, and soon enough stumble upon a great city gate carved into the rock face- the dwarven town of Dwallnor. str_journey_to_vellinaz|You arrive at the town of Vellinaz. str_journey_to_sut|You arrive at the town of Sut. str_lost_tavern_duel_ordinary|You slump to the floor, stunned by the drunk's last blow. Your attacker's rage immediately seems to slacken. He drops into a chair and sits there watching you, muttering under his breath, almost regretfully. A few of the other patrons manage to coax him to his feet and bundle him out the door. One of the others attends to your wounds, and soon you too are back on your feet, unsteady but alive. str_lost_tavern_duel_assassin|You slump to the floor, stunned by your attacker's last blow. Slowly and deliberately, he kneels down by your side, pulling a long knife from under his clothes. But before he can finish you off, the tavernkeeper, who seems to have regained his courage, comes up from behind and gives your attacker a clout behind the head. He loses his balance, and then, seeing that his chance to kill you has been lost, makes a dash for the door. He gets away. Meanwhile, the other tavern patrons bind your wounds and haul you to a back room to rest and recover. str_lost_startup_hideout_attack|You recover consciousness a short while later, and see that the kidnappers have celebrated their victory by breaking open a cask of wine, and have forgotten to take a few elementary precautions -- like binding your hands and feet. You manage to slip away. Based on the boisterous sounds coming from the hideout, you suspect that you may yet have some time to gather a few more followers and launch another attack. str_as_you_no_longer_maintain_an_independent_kingdom_you_no_longer_maintain_a_court|As you no longer rule an independent kingdom, you no longer maintain a court str_rents_from_s0|Rents from {s0} str_tariffs_from_s0|Tariffs from {s0} str_general_quarrel| We've found ourselves on the opposite side of many arguments over the years, and bad blood has built up between us. str_the_steppes|the steppes str_the_deserts|the deserts str_the_tundra|the tundra str_the_forests|the forests str_the_highlands|the highlands str_the_coast|the coast str_my_lady_not_sufficient_chemistry|My {lord/lady}, there are other {suitors/maidens} who have captured my heart. str_my_lady_engaged_to_another|My {lord/lady}, as I understand it, you are engaged to another. str_attempting_to_rejoin_party|Attempting to rejoin party, str_separated_from_party|Separated from party, str_leading_party|leading a party str_court_disbanded|As you no longer rule an independent kingdom, your court has been disbanded str_i_am_not_accompanying_the_marshal_because_will_be_reappointment| I am not accompanying the marshal, because I suspect that our ruler will shortly appoint another to that post. str_persuasion_opportunity|Persuasion opportunity.^Relation required for automatic success {reg4}^Current relationship {reg5}^Chance of success {reg7}^Chance of losing {reg9} relation point(s) {reg8} str_marshal_warning|You are not following {s1}. However, you will not suffer any penalty. str_follow_army_quest_brief_2|Your mission is complete. You may continue to follow {s9}'s army, if you wish further assignments. str_greetings_playername__it_is_good_to_see_you_i_hope_that_you_have_had_success_in_your_efforts_to_make_your_name_in_the_world| I am glad to see you. I trust you are having some success out there, making your name in the world str_minister_advice_select_fief| Might I suggest that you select {s4}, as the vassals have been speculating about how you might assign it. str_minister_advice_select_fief_wait| Might I suggest that you wait until after you have appointed a marshal, as that will give time to the vassals to decide whom they wish to support. str_minister_advice_fief_leading_vassal| {s4}, by the way, has already received the support of {reg4} of your vassals. str_unassigned_center| (unassigned) str_s43_also_you_should_know_that_an_unprovoked_assault_is_declaration_of_war|{s43} Also, as you are the ruler of your realm, you should know that this assault constitutes a declaration of war. str_missing_after_battle|Missing after battle str_retrieve_garrison_warning| (Troops might not be retrievable if fortress awarded to another) str_s12s15_declared_war_to_control_perisno|{s12}{s15} may attack {s16} without pretext, as a bid to extend control over all of Perisno. str_offer_gift_description| improve my standing by offering a gift. str_resolve_dispute_description| improve my standing by resolving a dispute. str_feast_wedding_opportunity| If your betrothed and {reg65?her his} family are present, then this may be an opportunity for you to celebrate the wedding. str_s21_the_s8_declared_war_as_part_of_a_bid_to_conquer_all_perisno|{s21}. The {s8} declared war with very little pretext, as part of a bid to conquer all Perisno. str_master_vinter|Master vinter str_s54_has_left_the_realm|{s54} has left the realm. str_enterprise_s5_at_s0|Net revenue from {s5} at {s0} str_bread_site|mill str_ale_site|brewery str_oil_site|oil press str_wine_site|wine press str_tool_site|ironworks str_leather_site|tannery str_linen_site|linen weavery str_wool_cloth_site|wool weavery str_velvet_site|dyeworks str_under_sequestration|Under sequestration str_describe_secondary_input| In addition, you will also need to purchase {s11} worth {reg10} aurums. str_profit|profit str_loss|loss str_server_name_s0|Server Name {s0} str_map_name_s0|Map Name {s0} str_game_type_s0|Game Type {s0} str_remaining_time_s0reg0_s1reg1|Remaining Time {s0}{reg0} {s1}{reg1} str_you_are_a_lord_lady_of_s8_s9|You are a {lord/lady} of {s8}.^{s9} str_you_are_king_queen_of_s8_s9|You are {king/queen} of {s8}.^{s9} str_you_are_merc_of_s8_s9|You are a mercenary captain in service of {s8}.^{s9} str_for_s4| for {s4} str_cancel_fiancee_quest| Also, you should please consider that other matter I had asked of you to have been successfully completed. It is not fit for me to commission you with tasks. str_a_duel_request_is_sent_to_s0|A duel offer is sent to {s0}. str_s0_offers_a_duel_with_you|{s0} offers a duel with you. str_your_duel_with_s0_is_cancelled|Your duel with {s0} is cancelled. str_a_duel_between_you_and_s0_will_start_in_3_seconds|A duel between you and {s0} will start in 3 seconds. str_you_have_lost_a_duel|You have lost a duel. str_you_have_won_a_duel|You have won a duel! str_server_s0|[SERVER] {s0} str_disallow_ranged_weapons|Disallow ranged weapons str_ranged_weapons_are_disallowed|Ranged weapons are disallowed. str_ranged_weapons_are_allowed|Ranged weapons are allowed. str_duel_starts_in_reg0_seconds|Duel starts in {reg0} seconds... str_dplmc_none|none str_dplmc_item_pool_no_items|There are currently no items in the item pool. str_dplmc_item_pool_one_item|There is one item left in the item pool. str_dplmc_item_pool_many_items|There are {reg20} items left in the item pool. str_dplmc_item_pool_abandon|Leave the items in the item pool and continue. str_dplmc_item_pool_leave|Done. str_dplmc_hero_not_upgrading_armor|not upgrading my armor str_dplmc_hero_upgrading_armor|upgrading my own armor str_dplmc_hero_not_upgrading_horse|not upgrading my horses str_dplmc_hero_upgrading_horse|upgrading my own horses str_dplmc_hero_wpn_slot_none|Keep current ({s10}) str_dplmc_hero_wpn_slot_horse|Horse str_dplmc_hero_wpn_slot_one_handed|One-handed Weapon str_dplmc_hero_wpn_slot_two_handed|Two-handed Weapon str_dplmc_hero_wpn_slot_polearm_all|Polearms str_dplmc_hero_wpn_slot_arrows|Arrows str_dplmc_hero_wpn_slot_bolts|Bolts str_dplmc_hero_wpn_slot_shield|Shield str_dplmc_hero_wpn_slot_bow|Bow str_dplmc_hero_wpn_slot_crossbow|Crossbow str_dplmc_hero_wpn_slot_throwing|Throwing Weapon str_dplmc_hero_wpn_slot_goods|Goods str_dplmc_hero_wpn_slot_head_armor|Head armor str_dplmc_hero_wpn_slot_body_armor|Body armor str_dplmc_hero_wpn_slot_foot_armor|Foot armor str_dplmc_hero_wpn_slot_hand_armor|Hand armor str_dplmc_hero_wpn_slot_pistol|Pistol str_dplmc_hero_wpn_slot_musket|Musket str_dplmc_hero_wpn_slot_bullets|Bullets str_dplmc_hero_wpn_slot_animal|Animal str_dplmc_hero_wpn_slot_book|Book str_dplmc_hero_wpn_slot_two_handed_one_handed|Two-handed/One-handed str_dplmc_gather_information|gather information str_dplmc_conclude_non_agression|conclude a non-aggression treaty str_dplmc_nearly_no|nearly no str_dplmc_less_than_one_hundred|less than one hundred str_dplmc_more_than_one_hundred|more than one hundred str_dplmc_more_than_two_hundred|more than two hundred str_dplmc_more_than_five_hundred|more than five hundred str_dplmc_bring_gift|bring the gift str_dplmc_exchange_prisoner|to exchange {s10} against {s11} str_dplmc_has_been_set_free|{s7} has been set free. str_dplmc_tax_very_low|very low str_dplmc_tax_low|low str_dplmc_tax_normal|normal str_dplmc_tax_high|high str_dplmc_tax_very_high|very high str_dplmc_place_is_occupied_by_insurgents|The place is held by insurgents. str_dplmc_relation_mnus_100_ns|{reg4?She He} seems to be vengeful towards {s59}. str_dplmc_relation_mnus_90_ns|{reg4?She He} seems to be vengeful towards {s59}. str_dplmc_relation_mnus_80_ns|{reg4?She He} seems to be vengeful towards {s59}. str_dplmc_relation_mnus_70_ns|{reg4?She He} seems to be hateful towards {s59}. str_dplmc_relation_mnus_60_ns|{reg4?She He} seems to be hateful towards {s59}. str_dplmc_relation_mnus_50_ns|{reg4?She He} seems to be hostile towards {s59}. str_dplmc_relation_mnus_40_ns|{reg4?She He} seems to be angry towards {s59}. str_dplmc_relation_mnus_30_ns|{reg4?She He} seems to be resentful towards {s59}. str_dplmc_relation_mnus_20_ns|{reg4?She He} seems to be grumbling against {s59}. str_dplmc_relation_mnus_10_ns|{reg4?She He} seems to be suspicious towards {s59}. str_dplmc_relation_plus_0_ns|{reg4?She He} seems to be indifferent towards {s59}. str_dplmc_relation_plus_10_ns|{reg4?She He} seems to be cooperative towards {s59}. str_dplmc_relation_plus_20_ns|{reg4?She He} seems to be welcoming towards {s59}. str_dplmc_relation_plus_30_ns|{reg4?She He} seems to be favorable to {s59}. str_dplmc_relation_plus_40_ns|{reg4?She He} seems to be supportive to {s59}. str_dplmc_relation_plus_50_ns|{reg4?She He} seems to be friendly to {s59}. str_dplmc_relation_plus_60_ns|{reg4?She He} seems to be gracious to {s59}. str_dplmc_relation_plus_70_ns|{reg4?She He} seems to be fond of {s59}. str_dplmc_relation_plus_80_ns|{reg4?She He} seems to be loyal to {s59}. str_dplmc_relation_plus_90_ns|{reg4?She He} seems to be devoted to {s59}. str_dplmc_s39_rival| {reg4?She He} scents rivals in {s39} str_dplmc_s41_s39_rival|{s41}, {s39} str_dplmc_s40_love_interest_s39|{s40}. Aside from that {reg4?her his} love interest is {s39}. str_dplmc_s40_betrothed_s39|{s40}. Aside from that {reg4?she he} is betrothed to {s39}. str_dplmc_reputation_martial|It is said that {s46} is a martial person. str_dplmc_reputation_debauched|It is said that {s46} is a debauched person. str_dplmc_reputation_pitiless|It is said that {s46} is a self-righteous person. str_dplmc_reputation_calculating|It is said that {s46} is a calculating person. str_dplmc_reputation_quarrelsome|It is said that {s46} is a quarrelsome person. str_dplmc_reputation_goodnatured|It is said that {s46} is a good-natured person. str_dplmc_reputation_upstanding|It is said that {s46} is a upstanding person. str_dplmc_reputation_conventional|It is said that {s46} is a conventional person. str_dplmc_reputation_adventurous|It is said that {s46} is a adventurous person. str_dplmc_reputation_romantic|It is said that {s46} is a romantic person. str_dplmc_reputation_moralist|It is said that {s46} is a moralist. str_dplmc_reputation_ambitious|It is said that {s46} is a ambitious person. str_dplmc_reputation_unknown|{s46}'s motivations are a closed book. str_dplmc_s21__the_s5_is_bound_by_alliance_not_to_attack_the_s14s18_it_will_expire_in_reg1_days|{s21}^* The {s5} has formed an alliance with the {s14}.{s18} It will degrade into a defensive pact in {reg1} days. str_dplmc_s21__the_s5_is_bound_by_defensive_not_to_attack_the_s14s18_it_will_expire_in_reg1_days|{s21}^* The {s5} has agreed to a defensive pact with the {s14}.{s18} It will degrade into a trade agreement in {reg1} days. str_dplmc_s21__the_s5_is_bound_by_trade_not_to_attack_the_s14s18_it_will_expire_in_reg1_days|{s21}^* The {s5} has agreed to a trade agreement with the {s14}.{s18} It will degrade into a non-aggression pact in {reg1} days. str_dplmc_small|small str_dplmc_medium|medium str_dplmc_big|big str_dplmc_elite|elite str_dplmc_very_decentralized|very decentralized str_dplmc_quite_decentralized|quite decentralized str_dplmc_little_decentralized|a little decentralized str_dplmc_neither_centralize_nor_decentralized|neither too centralized nor decentralized str_dplmc_little_centralized|a little centralized str_dplmc_quite_centralized|quite centralized str_dplmc_very_centralized|very centralized str_dplmc_very_plutocratic|very plutocratic str_dplmc_quite_plutocratic|quite plutocratic str_dplmc_little_plutocratic|a little plutocratic str_dplmc_neither_aristocratic_nor_plutocratic|neither too aristocratic nor plutocratic str_dplmc_little_aristocratic|a little aristocratic str_dplmc_quite_aristocratic|quite aristocratic str_dplmc_very_aristocratic|very aristocratic str_dplmc_all_free|almost all free str_dplmc_mostly_free|mostly free str_dplmc_usually_free|usually free str_dplmc_mixture_serfs|a mixture of serfs and freeman str_dplmc_usually_serfs|usually serfs str_dplmc_mostly_serfs|mostly serfs str_dplmc_all_serfs|almost all serfs str_dplmc_very_quantity|a vast number of soldiers str_dplmc_great_quantity|very many soldiers str_dplmc_good_quantity|many soldiers str_dplmc_mediocre_quality|a mediocre quality str_dplmc_good_quality|a good quality str_dplmc_great_quality|a great quality str_dplmc_very_quality|a very high quality str_dplmc_s21_the_s8_declared_war_to_fulfil_pact|{s21}. The {s8} declared war to fulfil a pact str_dplmc_very_laissez_faire|very laissez-faire str_dplmc_quite_laissez_faire|quite laissez-faire str_dplmc_little_laissez_faire|a little laissez-faire str_dplmc_neither_mercantilist_nor_laissez_faire|neither particularly mercantilist nor entirely laissez-faire str_dplmc_little_mercantilist|a little mercantilist str_dplmc_quite_mercantilist|quite mercantilist str_dplmc_very_mercantilist|very mercantilist str_dplmc_how_will_your_male_vassals_be_known|How will your male vassals be known? str_dplmc_how_will_your_female_vassals_be_known|How will your female vassals be known? str_dplmc_s40_married_s39|{s40}. Aside from that {reg4?she he} is married to {s39}. str_dplmc_fief_exchange_ask_interest|Would you be interested in exchanging fiefs? str_dplmc_fief_exchange_not_interested|No, I would not be interested in that. str_dplmc_fief_exchange_listen|This is somewhat unusual but not unprecendented. I will listen. Which fief of mine did you have in mind? str_dplmc_fief_exchange_listen_player_approval|This is somewhat unusual, but since you're the {king/queen} there is no one to object. Which fief of mine did you have in mind? str_dplmc_fief_exchange_listen_s10_approval|This is somewhat unusual, but unless {s10} objects there is no reason we could not. Which fief of mine did you have in mind? str_dplmc_fief_exchange_listen_2|What fief do you offer in exchange? str_dplmc_fief_exchange_refuse_home|I have no intention of giving up {s14}. str_dplmc_fief_exchange_refuse_town|I don't want to exchange a town for a castle or village. str_dplmc_fief_exchange_refuse_castle|I don't want to exchange a castle for a mere village. str_dplmc_fief_exchange_refuse_rich|I don't want to exchange a richer fief for one that much poorer. str_dplmc_fief_exchange_refuse_s14_attack|Speak of this to me later when {s14} is not under attack. str_dplmc_fief_exchange_accept|That exchange is acceptable to me. str_dplmc_fief_exchange_accept_reg3_denars|That exchange is acceptable to me, if you are willing to provide {reg3} aurums to cover my expenses from the relocation. str_dplmc_fief_exchange_confirm|It is settled then. str_dplmc_fief_exchange_confirm_reg3_denars|It is settled then. Here are your {reg3} aurums. str_dplmc_your_s11_s10|Your {s11}, {s10} str_dplmc_reg6my_reg7spouse|my {reg33?wife husband} str_dplmc_refuse_support_s43_named_s4|Support a {s43} like {s4}? I think not. str_dplmc_comment_you_enfiefed_a_commoner_supportive|I understand that you have given {s51} to {s54}. Others may find this controversial, but I believe that {s54} will be an able governor, and that {reg4?she he} will not let you down. str_dplmc_sirmadame|{reg33?madame sir} str_dplmc_sirmadam|{reg33?madam sir} str_dplmc_my_lordlady|my {reg33?Lady Lord} str_dplmc_your_highness|your highness str_dplmc_grandfather|grandfather str_dplmc_grandmother|grandmother str_dplmc_grandson|grandson str_dplmc_granddaughter|granddaughter str_dplmc_half_brother|half-brother str_dplmc_half_sister|half-sister str_dplmc_sister_wife|sister-wife str_dplmc_co_husband|co-husband str_dplmc_co_spouse|co-spouse str_dplmc_friend|friend str_dplmc_ally|ally str_s54_is_deceased|{s54} is deceased. str_dplmc_political_explanation_original_lord|In this case, the fortress should go its original owner. str_dplmc_s0_and_s1|{s0} and {s1} str_key_0|0 str_key_1|1 str_key_2|2 str_key_3|3 str_key_4|4 str_key_5|5 str_key_6|6 str_key_7|7 str_key_8|8 str_key_9|9 str_key_a|A str_key_b|B str_key_c|C str_key_d|D str_key_e|E str_key_f|F str_key_g|G str_key_h|H str_key_i|I str_key_j|J str_key_k|K str_key_l|L str_key_m|M str_key_n|N str_key_o|O str_key_p|P str_key_q|Q str_key_r|R str_key_s|S str_key_t|T str_key_u|U str_key_v|V str_key_w|W str_key_x|X str_key_y|Y str_key_z|Z str_key_numpad_0|Numpad 0 str_key_numpad_1|Numpad 1 str_key_numpad_2|Numpad 2 str_key_numpad_3|Numpad 3 str_key_numpad_4|Numpad 4 str_key_numpad_5|Numpad 5 str_key_numpad_6|Numpad 6 str_key_numpad_7|Numpad 7 str_key_numpad_8|Numpad 8 str_key_numpad_9|Numpad 9 str_key_num_lock|Num lock str_key_numpad_slash|Numpad slash str_key_numpad_multiply|Numpad multiply str_key_numpad_minus|Numpad minus str_key_numpad_plus|Numpad plus str_key_numpad_enter|Numpad enter str_key_numpad_period|Numpad period str_key_insert|Insert str_key_delete|Delete str_key_home|Home str_key_end|End str_key_page_up|Page up str_key_page_down|Page down str_key_up|Up str_key_down|Down str_key_left|Left str_key_right|Right str_key_f1|F1 str_key_f2|F2 str_key_f3|F3 str_key_f4|F4 str_key_f5|F5 str_key_f6|F6 str_key_f7|F7 str_key_f8|F8 str_key_f9|F9 str_key_f10|F10 str_key_f11|F11 str_key_f12|F12 str_key_space|Space str_key_escape|Escape str_key_enter|Enter str_key_tab|Tab str_key_back_space|Back space str_key_open_braces|Open braces str_key_close_braces|Close braces str_key_comma|Comma str_key_period|Period str_key_slash|Slash str_key_back_slash|Back slash str_key_equals|Equals str_key_minus|Minus str_key_semicolon|Semicolon str_key_apostrophe|Apostrophe str_key_tilde|Tilde str_key_caps_lock|Caps lock str_key_left_shift|Left shift str_key_right_shift|Right shift str_key_left_control|Left control str_key_right_control|Right control str_key_left_alt|Left alt str_key_right_alt|Right alt str_freerogues|Some Freelancer Mercenaries have gone rogue, defecting from their masters and striking out on their own! str_mysteryinvestigations|Go to Anher Throthradien to talk about the missing portrait. str_arlinareport|Report to Eriallen Arwen. str_assassinsoral|Continue on to interrogate Artanher Zaos, who hired the assassins. str_interrogated_the_count|You have interrogated Anher Throthradien and from your proof, you gather that it was an Assassin of Ral'Daiun party that did it. But why? str_fruitless_efforts_to_investigate|Go report back to Linthrandil. Your investigations have proved fruitless. str_you_have_been_asked_to_destroy_renegades|You have been asked to destroy a renegade Tolranian party. str_you_have_been_asked_to_destroy_sectarians|You have been asked to destroy a group of dangerous Sectarians. str_you_have_been_asked_to_destroy_rebel_tribe|You have been asked to destroy a rebel Draharan tribe's army. str_you_have_been_asked_to_destroy_new_gods_worshippers|You have been asked to destroy a large party of New God Worshippers. str_you_have_been_asked_to_destroy_third_legion_deserters|You have been asked to defeat Hakkon deserters that are fleeing to the Third Legion. str_you_have_been_asked_to_destroy_rebhuscarls|You have been asked to defeat a group of dangerous rebel huscarls. str_krysannalovequest1|Search for Kaiyrithe. Krysanna mentioned that Kaiyrithe was with the rest of the Geldarin who were granted pardon to return to Elintor. str_slave_uprising|A large army of slaves has decided to rebel against their masters and have gone rogue! str_kill_rdahcim_and_track_to_lair|Track the rogue Rdahcim down and kill him. Then find his lair and take back the relic of the Galwe scholar. str_find_center_of_learning|Travel to Tolranian lands and find the town known as the 'Center of Learning'. The man at Grund says there you will find someone to inform you about the whereabouts of the Red Immortals. str_to_teramma|Travel to Sasspegah Castle to talk to the 'Mythseeker'. str_to_amarna|Travel to Amarna and talk to the scholar there. str_to_dhibbain|Travel to the village of Wahran. str_take_third_legion_outpost|Visavo Austad has asked you to defeat Atanos Octiem's Third Legion at the Third Legion Outpost with the help of his men. Visavo Austad must be in your party to complete the quest. str_clear_venetor_of_hostiles|Confront the inhabitants of the abandoned stronghold of Venetor and, if necessary, remove them by force. Report to Atanos Austad when finished. str_defend_venetor|Join the Third Legion forces at the stronghold and wait for the assault of the enemy. str_venetor_failed|Return to the Third Legion Outpost and talk to Atanos Austad about the defeat. str_contact_krain|Talk to the merchant in Krain, Atanos Austad's contact, about setting up trade for the new city of Venetor. str_visit_trainer|Talk to a trainer, found at the many training grounds scattered about Perisno. str_find_literary_scholar|Find the book on the dueler in the library at Galwe. str_read_dueler_book|Read the Anthology on the Dueler to look for a clue on the Dueler's whereabouts. str_search_for_dueler|Search for the Dueler in the jungle civilizations of the Aroulo Ojibwakan. str_return_dueler_book|Return the Anthology on the Dueler to the scholar in the Galwe library. str_meet_weapons_enthusiast|Meet up with the Weapons Enthusiast in Arendal and tell him of your success. str_generic_rumor_1|I heard that the Tower of Tolranus is really quite the structure. Amazing, what people can make these days with enough time and money on their hands. str_generic_rumor_2|Some day I would love to venture out to the far reaches of the land. The snowy mountains of Nisaynia are rich with other cultures that are just begging to be explored. str_generic_rumor_3|A Volheere man approached me a few days ago and asked me if I knew where they made ale. I told him I didn't know, and he wandered off, shaking his head. A strange folk, the Volheerians. str_generic_rumor_4|You know, I heard that a distant empire called the Zann Empire was sending a fleet over to Perisno to explore. It is said these Zann have amazing discipline. I do not believe it though. str_generic_rumor_5|I have heard that the Reich des Drachen came from a land full of mysterious and unusual creatures. Imagine what it would be like to see these animals with your own eyes... str_generic_rumor_6|I heard that a band of men called the Red Immortals from the Old Hakkon empire are in Perisno. You might want to ask a man in Grund, though. It was he who told me. str_generic_rumor_7|My friend was a Tolranian spy and worked in the field in the forest of the Elintorans. He was always amazed by their skills and claimed that in a training exercise one Naphali hit the bullseye on a target 14 times in a row. str_generic_rumor_8|One of my contacts recently asked me if I knew anything about something called the Kingslayer sword. He said he was searching for it. str_generic_rumor_9|I heard a rumor that a man called Ulfhednar was landing on the shores of Perisno with a mighty host of Volheere berserkers to wreak havoc upon the land. As if we did not have enough on our hands already! str_generic_rumor_10|I heard that the Grazir Worshippers were gathering an army because of some unknown reasons. Let us hope they never succeed in whatever they are planning. str_generic_rumor_11|The men of the Valahir Clan are supposed to be some of the fiercest and relentless warriors in all the lands of Perisno. Their mastery of the way of the axe is unparalelled. str_generic_rumor_12|A traveler recently came to me and talked to me about an empire called the Klymorian, over in the distant shores. He said that they were interested in exploring, and were heading to Perisno. str_generic_rumor_13|The constant wars of Perisno have made its populace one of the most resilient in all of the lands. That said, there is only so much conflict one can stand in a life. str_generic_rumor_14|You know, I heard that the Great Bard Taragith is staying in Amarna right now. Who knows, maybe we can catch sight of him in the tavern! str_generic_rumor_15|I met a man who called himself a 'Republic Scholar' at the great library of Galwe. He said he was trying to find answers to a new form of government, called a Republic. How interesting, don't you think? str_generic_rumor_16|On an journey across Draharan lands I came across a band of men riding massive beasts with white swords protruding from either side of their mouths. Had I not been riding my trusty steed Rekin, they just may have caught me. str_generic_rumor_17|I do not have any rumors to tell but do you know the history of the Hakkon and Tolranians? They say the Tolranians were once Hakkonese but broke away and sailed to Perisno. Interesting stuff, huh? str_generic_rumor_18|I heard about someone called the Invincible knight. Said that he was the finest weapons master in this land and could defeat anyone. I wonder ... str_generic_rumor_19|I heard that the savage Volheere eat the corpses of dead men. Imagine that ... or rather, don't imagine that! How horrible. Watch yourself when you fight them. str_generic_rumor_20|Many people claim to have seen mysterious creatures riding around the lands of the Reich des Drachen. I for one think these people have lost their marbles. str_generic_rumor_21|A man came to me and told me about the supposed place where the Reich des Drachen comes from - the Isle of the Dragon. They say that exotic creatures roam there. I would love to see one. str_generic_rumor_22|It is said that the Amazons kill any male babies that they have or make them slaves. How horrible, don't you think? str_generic_rumor_23|I saw it happen, one day long, long ago. A fleet of ships carrying a strange banner of Nisaynia wrecked on the coast of Reich lands. Hundreds of men swarmed out of these ships, eager to raid and pillage anything in their paths. str_generic_rumor_24|A friend of mine, a scholar from the University of Galwe, told me that they were making breakthroughs on studying ancient artifacts and weapons. I don't get the point of history... str_generic_rumor_25|While I was traveling, a group of bandits ambushed me. Suddenly, a group of Glory-Seeking Men came to my rescue and drove them away. I love how they keep these lands safe. str_generic_rumor_26|While I was traveling, I was accosted by a group of Eagle Knights. The only thing that saved me from being killed from them were a group of Grazir Worshippers that ambushed them. The irony! str_generic_rumor_27|I owe my life to the great Sultan Yusuf Al-Salah. A band of Deskouk Slavers were closing in on me and about to capture me when he rode in and scared them off with his fearsome Garudas. str_generic_rumor_28|A colleague of mine told me that a group of Hakkon inquisitors put a lord on trial and killed him. Then they stripped him of his lands and titles and took them for their own. str_generic_rumor_29|An associate of mine told me that there was a man called the Mythseeker who was crazy. It is said he searches endlessly for myths and tries to prove them to be fact. The scholars of Galwe would definitely disapprove! str_generic_rumor_30|I am a firm beliver in the practices of the New Gods. Unlike the violent Old Gods, they honor values such as peace, chivalry, grace, and family coherence. str_generic_rumor_31|The New Gods are nothing but peace-loving hooligans who know nothing of the true nature of life. The Old Gods are right in honoring war and strength over peace. str_generic_rumor_32|There is nothing like the thundering drum of hooves on the earth and the metallic uproar of steel hitting steel to make a man feel alive str_generic_rumor_33|I always love being in a town whilst a tournament is going on. Even though it scarcely happens, feeling you get when your man fights his way through every last round of the tournament is euphoric. str_generic_rumor_34|Sometimes when I am bored I will travel to Galwe and pick out a few books an Ancient Perisnoan History. It fascinates me how much Perisno has changed since the rule of the Venetoran Empire. str_generic_rumor_35|The best part of traveling in Perisno is sailing to the Valahir lands. The air is always crisp with a soft and cool edge, and the vast expanses of water give an impression of solitude that is hard to come by on the mainland. str_generic_rumor_36|I heard there was a dwarf named Gordga Hammerhead with a forge capable of refining any weapon! If there is any place for Sir Hammerhead, it would be at Dwallnor. str_generic_rumor_37|Urist Goldmuncher. Does that name sound familiar to you? Me? No. Never heard of this person before, but apparently he travels to Fountain Hall often, seling lucrative gear at lucrative prices. What madness! str_generic_rumor_end|End str_tolrania_rumor_1|It breaks my heart to see my babies go out to fight. We are at war so often, I hope those cursed Naphali go to hell! They have no business here. str_tolrania_rumor_2|I am still aghast by the treachery of the Hakkons that took place so long ago. No wonder Captain Otto Waveshore decided to flee. str_tolrania_rumor_3|I heard a story recently from a wandering bard about a foreign empire called the Klymorian Empire. What utter nonsense! str_tolrania_rumor_4|Our family history is rooted within the walls of this city. Tolrania runs in our blood, and we are proud to call it our home! str_tolrania_rumor_5|My brave son, Ralim, fought in the War of the Woods. He is now sick and dying still scarred from his battle wounds, with no one to care for him. My brave, brave son. str_tolrania_rumor_6|My brother Nemol is due to return from a a recent Tolranian campaign any day now. We have all awaited this moment since our men stepped foot outside the gates of this city! str_tolrania_rumor_7|The Tower of Tolranus ... t'is a wonderful landmark. I visited it recently, and it bears no mark of age! Truly a wonder ... str_tolrania_rumor_8|Stay away from Naphali, stranger. I heard from a wise man that they are savage barbarians with no sense of morality. They are unnatural. str_tolrania_rumor_9|There is no feeling quite the same as the sense of security brought forth by these big, strong walls and our loyal guardsmen. We should all be grateful that we have such a thing. str_tolrania_rumor_10|There is word going around the tavern that Lord Haglar Malin is coming to visit in a few days. I for one think the talk is a load of rubbish. str_tolrania_rumor_11|The brave Tolranian Kingsmen ... they are a true symbol of honor to our great nation. I heard that one of them managed to defeat four Naphali rangers, in one to one combat! str_tolrania_rumor_12|Wars ... neverending wars. I believe that someone should step up for once and call and end to all this bloodshed! The pen is mightier than the sword, I tell you! str_tolrania_rumor_13|Those damned forest bandits ... especially that Nibor Hood! He is a hypocrite! He robbed me of my son and my possessions! Hopefully the nobles can see him hanged. str_tolrania_rumor_14|The local patrols have had a hard time dealing with the local outlaws...they seem to be multiplying faster than they can be slain! str_tolrania_rumor_15|That man ... Nibor Hood. He is a true symbol of justice - a ... a freedom fighter! The Tolranian government is corupt. I hope he will succeed one day! str_tolrania_rumor_16|Many people have expressed a desire for a tavern renovation. The problem is, the current tavern has become a part of this town's legacy; only a fool would destroy such a place full of history str_tolrania_rumor_17|Say, have you heard of a strange group of people called the Monks of Tagair? It is said they do nothing but chronicle the lives of famous men, all day and night! str_tolrania_rumor_18|A shady character talked to me a few days ago... said he wanted to know something about a man called the Mythseeker. How strange... str_tolrania_rumor_19|There was a man called Karkar who approached me a few days ago. Said he wanted to sketch the city. That's something, eh? str_tolrania_rumor_20|Those Naphali str_visit_demon_shrine|Find the Grazir Shrine and see if you are worthy enough to join the ranks of the Grazir Worshippers. str_drachenquestline1|High Priestess of the Dragon Khivachis has tasked you with the job of escorting Drake Riders to Voldeburg. Be wary, for there are Sectarian Dragon Priests everywhere waiting to strike at their enemies. str_drachenquestline2|High Priestess of the Dragon Khivachis has tasked you with the job of defeating at least 5 parties of sectarian dragon priests. You will be paid 1500 for every party you destroy. str_drachenquestline3|High Priestess of the Dragon Khivachis has tasked you with the job of defeating the leader of the Sectarians. They are said to be near Freising. str_defeat_kalrind|You have been asked to defeat Kalrind, an upstart and infamous Geldarin noble who has been causing a lot of trouble for Elintoran Naphali. str_peasant_rebels_ag|You have been asked to defeat a group of rebel peasants and take back their money that they stole from a village elder. str_oim_horse_ambush_text|You were ambushed. Now you shall have to fight. str_begleitung_omelian_kasap_party|Escort company of nihonian mercenaries to the town of Vinica. str_crush_rebellion_in|Crush the rebellion in Vinica. str_begleitung_ataman_omelian_kasap_party|Escort ataman Omelian Kasap to the town of Vinica. str_sprechen_sie_mit_omelian_kasap|Talk to Omelian Kasap, the ataman of Mercenary Nihonians. str_gesprach_mit_herr_p_town_7|Talk to the owner of Vinica. str_sprechen_sie_mit_mercenary_nihonian|Talk to Mercenary Nihonians. str_rekrutierung_von_mercenary_nihonians|Hire several Mercenary Nihonians. Talk to them again when they are in your party. str_the_contract_was_signed|The contract was signed. Now you should go and talk to {s9} str_quest_is_complete_s9|The quest is complete. Return to the {s9}. str_begleitung_syabr_party|Escort Syabr to the town of {s8}. str_defeat_freelancer_deserters|Defeat the group a freelancer deserters str_return_to_the_augustus|Return to Augustus Makmix. str_freelancer_deserters_eliminated_by_another|Group a freelancer deserters has been eliminated by another party. str_sign_contract_with_the_leader_of_freelancer_guild|Sign a contract with the leader of Freelancer Guild, Augustus Makmix, about hiring the freelancers for the garrison and patrols of the town of {s8}. str_ask_the_local_guild_master|Ask the local guild master about the slaves. str_return_to_the_tavernkeeper|You now have the money! Return to the tavernkeeper. str_masnerian_mercenaries_eliminated_by_another|Group a Masnerian mercenaries has been eliminated by another party. str_defeat_masnerian_mercenaries|Defeat the group a Masnerian mercenaries str_ask_the_tavern_keeper_from|Ask the tavern keeper from {s8} about the slaves he recently bought. str_prisoner_mosoru_gesprach_fortsetzung|Find another one of Mosoru riders and inquire him about the attack on Syarb's party. str_prisoner_mosoru_gesprach|Find one of Mosoru riders and inquire him about the attack on Syarb's party. str_zann_ronin_gesprach|Talk to the scout that joined you party. str_sprechen_sie_mit_zann_fort_captain|Talk to Zann Fort Captain. str_joan_zwiebel_army_eliminated_by_another|Joan Zwiebel's Army has been eliminated by another party. str_mercenaries_tolranian_spymaster_eliminated_by_another|Tolranian Spymaster's Mercenaries Army has been eliminated by another party. str_ismael_army_eliminated_by_another|The army of the Eagle Knights led by Brother Ismael has been eliminated by another party. str_ismael_army|Defeat an army of the Eagle Knights led by Brother Ismael near {s9}. str_ankars_caravan_eliminated_by_another|Ankars supply Caravan has been eliminated by another party. str_ankars_caravan|Defeat Ankars supply caravan str_defeat_a_group_of_mercenary_warband_eliminated_by_another|The mercenary warband has been eliminated by another party. str_group_sut_giant_eliminated_by_another|A group of Sut Giant interested in the Path of the Wolf has been eliminated by another party. str_defeat_a_mysterious_group_eliminated_by_another|Mysterious group has been eliminated by another party. str_defeat_a_group_of_mercenary_warband|Defeat a group of mercenary warband. str_defeat_a_mysterious_group|Defeat a mysterious group. str_group_of_mercenary_warband_variant_1|The lord of this town hired a mercenary company during a war some time a go. Now the war is over but the lord refused to pay mercenaries for their service, and they, enraged, started to plunder the vicinity. I am asking you to rid us of these thugs! str_group_of_mercenary_warband_variant_2|A band of deserters appeared near the town and started robbing traveling merchants. I want you to kill the bastards! str_group_of_mercenary_warband_variant_3|A group of soldiers recently returned home from war. But the only thing they are doing now is drinking and killing. Please, rid us of these bandits! str_group_of_mercenary_warband_variant_4|Some time ago our lord offended another lord. Now that bastard hired bandits to plunder the vicinity if this town. I need you to deal with them. str_defeat_squad_amazon|You have to find and defeat an amazon party. They will be expecting a trade caravan from Lille. Talk to Captain Berkut for more details. str_who_are_you|Who are you? What do you want?. str_dont_come_any_closer|Don't come any closer, stranger! I'm warning you we are strong, well-armed and dangerous! str_what_do_you_want_from_us|What do you want from us? We are simple travelers! str_hey_you|Hey, you! What the hell do you want from us? str_killed_joan_zwiebel|Find and Defeat the party of Joan Zwiebel str_defeat_tolranian_spymaster|Defeat the Party of the Tolranian Spymaster str_your_spotting_skill|Your spotting skill has been increased by 1. str_your_engineer_skill|Your engineer skill has been increased by 1. str_your_leadership_skill|Your leadership skill has been increased by 1. str_oksanamun|Oksanamun picked squad of mercenaries. She began to patrol the outskirts of Fountain Hall. str_escort_elderly_amazon|Escort elderly amazon to the town of {s8}. str_quest_is_complete_adventurer_s_guildsman|The quest is complete. The customer is satisfied. Return to the Adventurer's Guildsman. str_sprechen_mit_scouts|Halt! I have heard your name, {playername}! Your audacity is at an end! Surrender or die str_sprechen_mit_scouts_fac_kingdom_2|Halt! In the name of the Reich, surrender or die! str_sprechen_mit_scouts_fac_kingdom_3|We shall make this quick. Your blood will stain the sands of our desert. str_sprechen_mit_scouts_fac_kingdom_4|Well, well! What do we have here? Men, let's kill these trespassers! str_sprechen_mit_scouts_fac_kingdom_5|May the Queen guide us to victory! str_what_is_it_my|What is it, my {reg33?Lady Lord}? str_yes_what_is_it_|Yes? What is it? str_yes_what_do_you_wish_my|Yes, what do you wish, my {reg33?Lady Lord}? str_nothing_it_s_good|Nothing. It's good to see an ally around here. str_nothing_i_was_merely|Nothing. I was merely passing by. str_drop_your_weapons|Drop your weapons. You are being arrested for trespassing on my land. str_we_have_you_surrounded|We have you surrounded. Surrender and you may live. str_surrender_or_die|Surrender or die! str_die_you_sniveling_scum|Die, you sniveling scum! str_dregs_of_nisaynia|You are the dregs of Nisaynia! str_dregs_of_saccar|You are the dregs of Saccar! str_dregs_of_snow|You are the dregs of the snow! str_dregs_of_desert|You are the dregs of the desert! str_looking_for_help|Are YOU looking for help? I was sent here by the Guild. str_replenishment_horde_joined|A group zann wariors joined the {s8} str_horde_attacks|{s7} attacks the {s8} str_horde_landed|You hear from travelers that {s7} has landed. str_there_was_a_rebellion_in|There was a rebellion in {s8}! Allies of {s9} took control over the town. str_group_of_freelancers_joined|A group of freelancers joined the garrison of {s8} according to the contract str_freelancers_started_patrolling|A group of freelancers started patrolling around {s8} according to the contract str_facdeserters|A large group of men have deserted from a local army around {s8}! Look out for them if you can. str_onishi|Onishi, a captain of the Zann Dynasty, is the leader of the Zann Berserkers. Their goal is to cut a path through all inhabitants of Perisno before the Emperor Zann the Mandate of Heaven arrives, to take the land for the venerable Zann Dynasty. str_yachamochi| Yachamochi, a general of the Zann Dynasty. Their goal is to cut a path through all inhabitants of Perisno before the Emperor Zann the Mandate of Heaven arrives, to take the land for the venerable Zann Dynasty. str_nox_of_zephilli|A messenger rides up to you and tells you that a man by the name of Nox of Zephilli has raised an army in the Name Of The One God. He is now roaming the land, gathering support wherever he goes. str_teyva|Teyva the Desert Scourge, First Daughter of Overlord Luya, forms an army to march across the Great Mosoru Desert to make her mark upon the world of Perisno. She wages war against those within the desert in an attempt to put down the invaders of the Mosoru homeland. str_nibor|Nibor Hood gathered the army. Many peasants are ready to help Nibor Hood's outlaws and overthrow the Tolranian government. str_lord_ceylius|You hear news that the Lord of the Mercenaries, Lord Ceylius has gathered a band of mercenaries and is now roaming the land, harassing caravans and razing villages wherever they go. str_zolona|A messenger rides up to you and tells you a nomadic Queen has come from the far deserts and is deciding to stay here in Perisno. str_ulfhednar|A messenger rides up to you and tells you that an infamous Volheere Raider from Nisaynia has landed with his army of berserkers. str_zeladeck|A messenger rides up to you and tells you that the Illicans in the mountains of the Reich lands have proclaimed their 'Chosen One' and are now marching for war against the Reich. str_rafklazan|A messenger rides up to you and tells you that a group of Foreign Invaders under someone called King Rafklazan has landed on the shores of Perisno by accident. str_queen_aegea|You hear news that the Amazons have rallied under the banner of their proclaimed Queen, Aegea, and are now roaming the land. str_count_eton|A weary messenger passes by your party, informing you that Count Eton of Lymbar has mustered his forces to reclaim the county of Lymbar for his order of knights. str_thirdlegion|A messenger rides up to you and tells you that a Third Legion Centurion has rallied his soldiers and are now marching for war. str_general_ialoch|A messenger rides up to you and tells you that a demonic general by the name of Ialoch has risen his armies and is now roaming the land. str_dreaded_and_faith|You hear urgent rumors and news from travelers everywhere that something huge has happened between the Grazir Worshippers and the Church of Faith. They say that the two have erupted into a full scale war, and neither side is backing down. Some rumors speak of a large column of light erupting in the mountains near Lille; perhaps the members of the Church of Faith have found themselves a champion. str_rogue_knight_gathered_an_army_of_mercenaries|Rogue knights gathered an army of mercenaries and began to ravage the outskirts of {s7}. str_settlers_from_nisaynia_failed_to_find_employers|Settlers from Nisaynia failed to find employers. They gathered into a large group and started raiding the coast near {s7}. str_several_mercenary_1|Several {s14} failed to find employers. They gathered into a band and began to ravage the outskirts of {s7}. str_several_mercenary_2|Several {s14} failed to find employers. They formed a band and started raiding the outskirts of {s7}. str_several_mercenary_3|Several {s14} failed to find employers. They gathered into a large group and began to ravage the outskirts of {s7}. str_elvarie_highelf_warden_gathered_an_army_of_mercenaries|Several Elintoran Naphali Wardens gathered an army of mercenaries and and began to ravage the outskirts of {s7}. str_settlers_from_island_of_dragon_failed_to_find_employers|Settlers from the Isle of the Dragon failed to find employers. They gathered into a large group and began to ravage the outskirts of {s7}. str_settlers_from_old_empire_hakkon_failed_to_find_employers|Settlers from the Old Hakkon Empire failed to find employers. They gathered into a large group and began to ravage the outskirts of {s7}. str_unhappy_with_the_reign_of|Disloyal nobles of {s17} gathered an army of rebels. They joined {s11} and began to ravage the outskirts of {s7}. str_korrekturen_fehler_in_der_aufgabe_espada_beowulf_1|You need to talk to Priest Calain whom you can find in Blackfist Castle. He knows where the Biography of Thyceo is. You should also find a hermit at Verlorne Castle. He knows where the Lyre is. str_korrekturen_fehler_in_der_aufgabe_espada_beowulf_2|You need to find a noble by the name of Galine at Westrey Castle. str_korrekturen_fehler_in_der_aufgabe_espada_beowulf_3|You need to find the rogue Sekr at Wotin Castle. str_korrekturen_fehler_in_der_aufgabe_espada_beowulf_4|You need to beat Sekr in the field. str_korrekturen_fehler_in_der_aufgabe_espada_beowulf_5|You loot the corpse of Sekr and take the lyre that he brought with him. You can now go back and report to Taragith.. str_followers_old_gods|Followers of the Old God str_followers_new_gods|Followers of the New God str_lovers_young_witch|Lovers of the Young Witch str_servants_old_witch|Servants of the Old Witch str_servants_necromancer|Servants of the Necromancer str_brotherhood_elf_assassin|Brotherhood of Naphali Assassin str_group_outcast_dwarfs|Outcasted Dwarves str_band_outlawed_criminals|Outlawed Criminals str_band_escaped_prisoners|Escaped Prisoners str_group_peasant_rebels|Peasant Rebels str_group_slave_rebellion|Rebel Gladiators str_s7_mercenary_patrol|{s7} Mercenary Patrol str_s7_minor_nobles|{s7} Minor Nobles str_reinforcements_of|Reinforcements of {s17} str_deserters_of|Deserters of {s17} str_rogue_knight|Rogue Knight Army str_settlers_from_nisaynia|Settlers from Nisaynia str_unemployed_s14|Unemployed {s14} str_scouts_of|Scouts of {s11} str_spearhead_of|Spearhead of {s11} str_escort_of|Escort of {s11} str_settlers_from_island_of_dragon|Settlers from the Isle of the Dragon str_settlers_from_old_empire_hakkon|Settlers from the Old Hakkon Empire str_rebels_army|Rebels of {s17} str_unemployed_mercenary|Unemployed Mercenaries str_party_name_mercenary_warband_1|Enraged Mercenary Company str_party_name_mercenary_warband_2|Band of Deserters str_party_name_mercenary_warband_3|Group of Demobilized Soldiers str_party_name_mercenary_warband_4|Rogue Mercenaries str_0x02|1 str_0x03|2 str_0x04|3 str_0x05|4 str_0x06|5 str_0x07|6 str_0x08|7 str_0x09|8 str_0x0a|9 str_0x0b|0 str_0x1e|A str_0x30|B str_0x2e|C str_0x20|D str_0x12|E str_0x21|F str_0x22|G str_0x23|H str_0x17|I str_0x24|J str_0x25|K str_0x26|L str_0x32|M str_0x31|N str_0x18|O str_0x19|P str_0x10|Q str_0x13|R str_0x1f|S str_0x14|T str_0x16|U str_0x2f|V str_0x11|W str_0x2d|X str_0x15|Y str_0x2c|Z str_0x52|Numpad 0 str_0x4f|Numpad 1 str_0x50|Numpad 2 str_0x51|Numpad 3 str_0x4b|Numpad 4 str_0x4c|Numpad 5 str_0x4d|Numpad 6 str_0x47|Numpad 7 str_0x48|Numpad 8 str_0x49|Numpad 9 str_0x45|Num Lock str_0xb5|Numpad DIV str_0x37|Numpad MUL str_0x4a|Numpad MIN str_0x4e|Numpad PLUS str_0x9c|Numpad ENTER str_0x53|Numpad DEL) str_0xd2|Insert str_0xd3|Delete str_0xc7|Home str_0xcf|End str_0xc9|Page Up str_0xd1|Page Down str_0xc8|Up str_0xd0|Down str_0xcb|Left str_0xcd|Right str_0x3b|F1 str_0x3c|F2 str_0x3d|F3 str_0x3e|F4 str_0x3f|F5 str_0x40|F6 str_0x41|F7 str_0x42|F8 str_0x43|F9 str_0x44|F10 str_0x57|F11 str_0x58|F12 str_0x39|Space Bar str_0x1c|Enter str_0x0f|Tab str_0x0e|Backspace str_0x1a|[ str_0x1b| ] str_0x33| str_0x34| str_0x35| ? str_0x2b|\ str_0x0d| = str_0x0c| -- str_0x27|Semicolon str_0x28|Apostrophe str_0x29|Tilde str_0x3a|Caps Lock str_0x2a|Left Shift str_0x36|Right Shift str_0x1d|Left Ctrl str_0x9d|Right Ctrl str_0x38|Left Alt str_0xb8|Right Alt str_0xe0|Left Click str_0xe1|Right Click str_0xe2|Mouse Button 3 str_0xe3|Mouse Button 4 str_0xe4|Mouse Button 5 str_0xe5|Mouse Button 6 str_0xe6|Mouse Button 7 str_0xe7|Mouse Button 8 str_0xee|Scroll Up str_0xef|Scroll Down str_key_no1|Toggle Camera Mode str_key_no2|Next BOT str_key_no3|Prev BOT str_key_no4|Camera Zoom In str_key_no5|Camera Zoom Out str_key_no6|Camera Turn Up str_key_no7|Camera Turn Down str_key_no8|Camera Turn Right str_key_no9|Camera Turn Left str_key_no10|Battle First Aid str_key_no11|Battle War Cry str_key_no12|Battle BattleCry str_key_no13|Battle Whistle for Horse str_key_no14|Battle Deploy Pavise str_key_no15|Battle Taunt str_key_no16|Spear Brace str_key_no17|Shield Bash Attack str_key_no18|Call Horse str_camp_overrun| CAMP OVERRUN!!! str_camp_loss| Your camp has been overrun by the enemy.^{s4} gold was looted from the pay coffers.^{s3}^{s5}^{s6} str_out_of_range_low|out of range Low str_out_of_range_high|out of range High str_light_cloth|light cloth str_silk|silk str_fur|fur str_leather|leather str_lamellar|lamellar str_studded_leather|studded leather str_chain|chain str_scale|scale str_plate|plate str_shield_metal|shield Metal str_shield_wood|shield Wood str_ammunition|ammunition str_bow|bow str_crossbow|crossbow str_throwing|throwing str_martial_arts|martial arts str_one_hand|one hand str_lance|lance str_polearm|polearm str_two_hand|two hand str_two_hand_pommel|two hand pommel str_polearm_2handed|polearm 2handed str_one_hand_pommel|1hand pommel str_mart_arts_iron|mart arts metal str_prs_zero|0 str_prs_skl_ironflesh|Ironflesh str_prs_skl_powerstrike|Power Strike str_prs_skl_powerthrow|Power Throw str_prs_skl_powerdraw|Power Draw str_prs_skl_weaponmaster|Weapon Master str_prs_skl_shield|Shield str_prs_skl_athletics|Athletics str_prs_skl_riding|Riding str_prs_skl_horsearchery|Horse Archery str_prs_skl_looting|Looting str_prs_skl_foraging|Foraging str_prs_skl_trainer|Trainer str_prs_skl_tracking|Tracking str_prs_skl_tactics|Tactics str_prs_skl_pathfinding|Path-finding str_prs_skl_spotting|Spotting str_prs_skl_inventorymanagement|Inventory Mgmt. str_prs_skl_woundtreatment|Wound Treatment str_prs_skl_surgery|Surgery str_prs_skl_firstaid|First Aid str_prs_skl_engineer|Engineer str_prs_skl_persuasion|Persuasion str_prs_skl_prisonermanagement|Prisoner Mgmt. str_prs_skl_leadership|Leadership str_prs_skl_trade|Trade str_hub_s21|{s21} str_s7_foragers|{s7} Foragers str_s7_scouts|{s7} Scouts str_s7_patrol|{s7} Patrol str_s7_caravan|{s7} Caravan str_s7_messenger|{s7} Messenger str_return_inventory|has returned to your inventory str_krysanna_high_relations|You wish to what? That is disgusting. I have better things to do than to have a quarrel with you, {playername}. Now bug off. str_krysanna_medium_relations|How ... What? Who do you even think you are? I have better things to do than bother with the likes of you. Get the hell out of here. str_krysanna_low_relations|How dare you?! Who do you even think you are? Get out of my face, you rat. str_et_camping_troops|Your troops are camping here. They notice you, and welcome you to the camp. str_et_caravan_shipment|With your experience in trading, it is safe to assume caravan shipments have rotated by now. str_et_village_scouting|You take a look around at the destruction. str_et_village_can_repair|With some tools and 3 sets of wood, you should be able to assist in repairing the village in half a day. str_et_village_cannot_repair|Considering your standing with the village, they lift up their pitchforks and torches, angry at you. str_et_camping_disbanded|You left your camping troops for too long and they have disbanded. str_et_krysanna_special_comment|You have raided my home, Krysinia. I'll give you an option. You can either fight me by yourself, or I can slaughter all of your men. Choose wisely. str_et_krysanna_victor|Congratulations, you bested me. This is not an easy achievement, and you have earned my respect. str_et_krysanna_defeat|I was expecting a blood boiling duel, but you are nothing. Don't ever show your face to me again. str_et_hhg_available|Very good, {reg33?my lady sire}. Depending on how much funding you would like to spend I can train some specialized troops for you to be one of the most adaptable troops in all of Perisno.^^5,000 aurums will only pay for commoners, 10,000 aurums will pay for nobles, and 20,000 will ensure the highest royalties to be trained to become your most loyal servants. str_et_hhg_unavailable|{reg33?My lady Sire}, it is unfortunate for me to inform you that I cannot hire more of your {s13} at this time. Once I have finished then I can take on more. str_et_hhg_tier_1|This will provide us with the best possibilities of royal nobles to be convinced to be trained and serve under your command. They will be the most versatile troops, but you will have to equip them accordingly to your needs. It will take about 3 days str_et_hhg_tier_2|This will provide us with the best possibilities of nobles to be convinced to be trained and serve under your command. They will be the most versatile troops, but you will have to equip them accordingly to your needs. It will take about 2 days str_et_hhg_tier_3|This will provide us with the best possibilities of commoners to be convinced to be trained and serve under your command. They will be the most versatile troops, but you will have to equip them accordingly to your needs. It will take about 1 days str_chosen_troops|As you are my liege, I am inclined to consider your request.^I am currently {s11}.^{s12}{s13}. str_chosen_troops_1|using troops of my culture str_chosen_troops_2|recruiting from Augustus Makmix of the Freelancer Guild str_chosen_troops_3|recruiting Ingvar's mercenaries from the Mercenary Guild str_chosen_troops_4|using troops of your culture str_chosen_troops_5|I would like to inform you that my most trusted guards are my {s4} str_chosen_troops_5_spouse|I would like to inform you that my most trusted guards are your {s4} str_chosen_troops_6|I don't have any trusted guards str_chosen_troops_7|, in which you have denied me to train... str_chosen_troops_8|, in which I am still training str_lord_annoyed_3|No, {playername}. You are testing my patience. str_lord_annoyed_2|No, {playername}. I have already given you my answer. str_lord_annoyed_1|No, {playername}. Ask me some other time when the tides have shifted. str_guard_insult1|Shut up, ugly. str_guard_insult2|Yeah yeah, I've heard that one already. str_guard_insult3|Do you want me to shout louder? str_guard_insult4|You should mind your own damn manners, speaking to me like that. str_guard_insult5|Ohhh, so spooky. The guard wants me to mind my manners! str_guard_insult6|Silence, peasant. str_guard_insult7|I wasn't even trying to talk to you. str_guard_insult8|Your mother was a hamster and your father smells of elderberries. str_guard_insult9|I'm just a little {reg33?girl boy}. str_guard_insult10|I would insult you, but mother nature has beaten me to the punch. str_guard_insult11|Sorry, my interaction key is broken. str_guard_insult12|What are you going to do for a face when the monkey wants his butt back? str_guard_insult13|Well aren't you a little toad. str_guard_insult14|Go away, boot licker. str_guard_insult15|Cleaned the latrine again today? str_guard_insult16|You were the runt of your litter. str_guard_insult17|You look like something I'd paint with my off hand. str_guard_insult18|Your brain is the size of a gnocchi. str_guard_insult19|If you were a kitchen dish you'd never leave the expediter's table. str_guard_insult20|You're an idiot sandwich. str_guard_insult21|If I throw a stick, will you fetch it? str_guard_insult22|Calling you stupid would be an insult to idiots. str_guard_insult23|I'd tell you to read a book but I know you can't read. str_guard_insult24|You're terrific. Terrifically inadequate. str_guard_insult_end|End str_town_name_1|Maccan str_town_name_2|Forde str_town_name_3|Lille str_town_name_4|Leuven str_town_name_5|Forniron str_town_name_6|Lesbere str_town_name_7|Vinica str_town_name_8|Murdenholl str_town_name_9|Voldeberg str_town_name_10|KhulVara str_town_name_11|Freising str_town_name_12|Arendal str_town_name_13|Reichberg str_town_name_14|Krain str_town_name_15|Elsinore str_town_name_16|Galwe str_town_name_17|Uliastai str_town_name_18|Bulgan str_town_name_19|Amarna str_town_name_20|Vellinaz str_town_name_21|Sut str_town_name_22|Arish str_town_name_23|Grund str_town_name_24|Gronzy str_town_name_25|FountainHall str_town_name_26|Karnoth str_town_name_27|Dwallnor str_town_name_28|Qaletaqa str_town_name_29|Tumatarhun str_town_name_30|Venetor str_kmt_reg0|{reg0} str_kmt_title_red|Red str_kmt_title_green|Green str_kmt_title_blue|Blue str_kmt_title_x_pos|Pos X str_kmt_title_y_pos|Pos Y str_kmt_title_x_size|Size X str_kmt_title_y_size|Size Y str_kmt_title_alpha|Alpha str_kmt_title_font_size|Font Size str_kmt_title_outline|Outline Text str_kmt_title_object_selected|Selected Object # str_kmt_title_rgb|Color Changer str_kmt_title_movement|Object Movement str_kmt_title_resizing|Object Resizing str_kmt_title_current_position|Last Clicked Position str_kmt_reg1_reg2_pos|( {reg1}, {reg2} ) str_kmt_undo|Undo str_kmt_hide|Hide str_kmt_show|Show str_gpu_s21|{s21} str_gpu_r21|{reg21} str_gpu_banner_number|Banner #{reg21} str_gpu_rgb|Color Code str_faction_troop_tree|Faction's Troop Tree
https://w.atwiki.jp/s1865_chp/pages/29.html
Individual Defense Individual DefenseSummary Advance preparationPreparation of each individual Federation members to work together. Enemy forces Summary When you start, you are attacked by NPCs, and you earn points for each defense. Wave 25 is available, and it ends when the defense fails three times. While defending, you will not be attacked by other players. (You cannot be attacked either). Better to do this before the unit is damaged by KE. By cooperating with other members of the federation by coordinating the date and time of the event, you can aim for high points. Advance preparation Preparation of each individual If a main unit or hero is dispatched to a resource site, it should be collected. If you do not want to damage the Thunder God unit, retreat to a resource area. Federation members to work together. Move the fortress to a larger location. Relocate base to surround support skill holders. Build strengthening and weakening facilities according to Wave. (after start) Enemy forces Wave Type EnemyLv Soldiers Interval Elapsedtime TimeRemaining Skils 1 Army 77 9 - - 34 00 2 Navy 78 15 1 05 1 05 32 55 3 Air Force 79 21 1 05 2 10 31 50 4 Army 80 27 1 05 3 15 30 45 5 Navy 81 33 1 05 4 20 29 40 Units+10 6 Air Force 82 42 1 05 5 25 28 35 7 Army 83 51 1 05 6 30 27 30 8 Navy 84 60 1 05 7 35 26 25 9 Air Force 85 69 1 05 8 40 25 20 Facility 10 Army 86 78 1 05 9 45 24 15 11 Navy 87 90 1 05 10 50 23 10 12 Air Force 88 102 1 05 11 55 22 05 13 Army 89 114 1 05 13 00 21 00 14 Navy 90 126 1 05 14 05 19 55 15 Air Force 91 138 1 45 15 50 18 10 16 Army 92 153 1 45 17 35 16 25 17 Navy 93 168 1 45 19 20 14 40 18 Air Force 94 183 1 45 21 05 12 55 Energymatrix 19 Army 95 198 1 45 22 50 11 10 20 Navy 96 213 1 45 24 35 9 25 21 Air Force 98 238 1 45 26 20 7 40 Poseidon 22 Army 100 263 1 45 28 05 5 55 23 Navy 102 290 1 45 29 50 4 10 速攻転移 24 Air Force 104 320 2 05 31 55 2 05 25 Army 106 500 2 05 34 00 0 00 DMG+30%
https://w.atwiki.jp/strandeddeepjp/pages/22.html
編集可能なページ アップデート情報 現在、SteamのBetaプログラムの参加によってEXPERIMENTAL BUILDとSTABLE BUILDの2つのバージョンがリリースされています。(Steamの場合) 家庭用ゲーム機版やEpic版などはバージョンが異なる場合があります。 EXPERIMENTAL BUILD 実験的なビルドで、新しい機能がいち早く導入される反面、バグやCTDを覚悟しなければなりません。 STABLE BUILD 比較的バグが少ない、あるいはプレイ上支障が少ないビルドです。 最新情報の参照先 このWikiの情報は最新でない場合がありますので、下記の公式情報を参照して下さい。 Steam newshttps //steamcommunity.com/app/313120/allnews/ 過去のアップデート内容 Version History (2020) Update Release Date Update 0.76.00 Dec 22, 2020 Exp. Update 0.75.01 December 10, 2020 Exp. Update 0.75.00 December 2, 2020 Update 0.74.00 October 5, 2020 Exp. Update 0.72.01 July 31, 2020 Exp. Update 0.72.00 July 15, 2020 Exp. Update 0.71.00 May 15, 2020 Update Hotfix 0.70.02 March 30, 2020 Update Hotfix 0.70.01 February 10, 2020 Update 0.70.00 February 7, 2020 Exp. Update 0.68.01 February 4, 2020 Exp. Update 0.68.00 January 29, 2020 Exp. Update 0.67.00 January 6, 2020 Version History (2019) Update Release Date Exp. Update 0.66.01 December 4, 2019 Update Hotfix 0.65.06 November 30, 2019 Exp. Update 0.66.00 November 26, 2019 Update Hotfix 0.65.05 November 25, 2019 Update Hotfix 0.65.04 November 24, 2019 Update Hotfix 0.65.03 November 23, 2019 Update Hotfix 0.65.02 November 22, 2019 Update Hotfix 0.65.01 November 21, 2019 Update 0.65.00 November 19, 2019 Exp. Update 0.64.04 November 18, 2019 Exp. Update 0.64.02 November 13, 2019 Exp. Update 0.64.01 November 11, 2019 Exp. Update 0.64.00 November 7, 2019 Exp. Update 0.63.00 September 5, 2019 Update 0.62.00 August 28, 2019 Exp. Update 0.61.00 August 26, 2019 Update Hotfix 0.60.01 August 16, 2019 Update 0.60.00 August 14, 2019 Exp. Update 0.54.01 August 5, 2019 Exp. Update 0.54.00 July 30, 2019 Exp. Update 0.53.00 February 20, 2019 Version History (2018) 28 updates have been released for Stranded Deep in 2017. Update Release Date Exp. Update 0.52.00 December 17, 2018 Update 0.51.00 November 27, 2018 Exp. Update 0.50.02 November 13, 2018 Exp. Update 0.50.01 October 24, 2018 Exp. Update 0.50.00 October 15, 2018 Exp. Hotfix 0.49.01 September 14, 2018 Update 0.48.01 September 14, 2018 Exp. Update 0.49.00 September 11, 2018 Update 0.48.00 August 7, 2018 Exp. Update 0.47.02 July 30, 2018 Exp. Update 0.47.01 July 20, 2018 Update 0.46.00 July 2, 2018 Exp. Hotfix 0.45.05 June 27, 2018 Exp. Update 0.45.04 June 25, 2018 Exp. Update 0.45.03 June 14, 2018 Exp. Update 0.45.01 May 14, 2018 Exp. Update 0.45.00 May 2, 2018 Update 0.44.00 April 24, 2018 Exp. Update 0.43.02 April 23, 2018 Exp. Hotfix 0.43.01 April 19, 2018 Exp. Update 0.43.00 April 19, 2018 Exp. Update 0.42.04 April 5, 2018 Exp. Update 0.42.03 March 29, 2018 Exp. Hotfix 0.42.01 March 17, 2018 Exp. Update 0.42.00 March 16, 2018 Exp. Hotfix 0.41.02 March 5, 2018 Update 0.41.01 March 2, 2018 Exp. Update 0.40.00 February 13, 2018 Version History (2017) 22 updates have been released for Stranded Deep in 2017. Update Release Date Exp. Hotfix 0.39.03 November 28, 2017 Exp. Update 0.39.00 November 27, 2017 Exp. Update 0.38.00 November 23, 2017 Exp. Hotfix 0.37.02 October 23, 2017 Exp. Update 0.37.00 October 16, 2017 Update 0.36.00 September 12, 2017 Exp. Update 0.35.00 August 28, 2017 Exp. Update 0.34.00 August 7, 2017 Exp. Update 0.33.01 July 25, 2017 Exp. Update 0.33.00 July 20, 2017 Exp. Hotfix 0.32.01 June 22, 2017 Exp. Update 0.32.00 June 21, 2017 Exp. Update 0.31.00 June 6, 2017 Exp. Update 0.30.00 May 16, 2017 Exp. Update 0.29.01 May 10, 2017 Exp. Update 0.29.00 May 4, 2017 Exp. Hotfix 0.28.01 April 11, 2017 Update 0.28.00 April 10, 2017 Exp. Update 0.27.00 March 28, 2017 Exp. Update 0.26.00 March 15, 2017 Exp. Update 0.25.00 March 1, 2017 Update 0.24.00 February 6, 2017 Version History (2016) 37 updates have been released for Stranded Deep in 2016. Update Release Date Exp. Update 0.23.00 December 30, 2016 Exp. Hotfix 0.22.01 December 24, 2016 Update 0.22.00 December 23, 2016 Exp. Update 0.21.00 December 21, 2016 Exp. Update 0.20.01 December 12, 2016 Exp. Update 0.20.00 December 8, 2016 Update Hotfix 0.19.01 November 25, 2016 Update 0.19.00 November 23, 2016 Exp. Update 0.18.03 November 16, 2016 Exp. Update 0.18.02 November 15, 2016 Exp. Update 0.18.01 November 8, 2016 Exp. Update 0.18.00 October 31, 2016 Exp. Update 0.17.01 October 17, 2016 Exp. Update 0.17.00 October 13, 2016 Update Hotfix 0.16.H2 October 13, 2016 Update Hotfix 0.16.H1 September 28, 2016 Update 0.16.00 September 12, 2016 Update Hotfix 0.15.H1 August 17, 2016 Update 0.15.00 August 15, 2016 Update Hotfix 0.14.H2 July 19, 2016 Update Hotfix 0.14.H1 July 17, 2016 Update 0.14.00 July 14, 2016 Update Hotfix 0.13.H1 June 14, 2016 Update 0.13.00 June 11, 2016 Update Hotfix 0.12.H1 May 4, 2016 Update 0.12.00 May 3, 2016 Update Hotfix 0.11.H2 March 23, 2016 Update Hotfix 0.11.H1 March 18, 2016 Update 0.11.00 March 18, 2016 Update Hotfix 0.10.H2 February 24, 2016 Update Hotfix 0.10.H1 February 18, 2016 Update 0.10.00 February 18, 2016 Update Hotfix 0.09.H2 January 27, 2016 Update Hotfix 0.09.H1 January 25, 2016 Update 0.09.00 January 24, 2016 Update Hotfix 0.08.H1 January 14, 2016 Update 0.08.00 January 12, 2016 Version History (2015) 28 updates have been released for Stranded Deep in 2015. Update Release Date Update Hotfix 0.07.H1 December 23, 2015 Update 0.07.00 December 15, 2015 Update Hotfix 0.06.H1 December 9, 2015 Update 0.06.00 December 7, 2015 Exp. Update 0.05.E8 December 2, 2015 Exp. Update 0.05.E7 November 27, 2015 Exp. Update 0.05.E6 November 25, 2015 Exp. Hotfix 0.05.E5 November 20, 2015 Exp. Hotfix 0.05.E4 November 13, 2015 Exp. Update 0.05.E3 November 11, 2015 Exp. Hotfix 0.05.E2 September 11, 2015 Exp. Update 0.05.E1 September 8, 2015 Exp. Hotfix 0.04.E7 July 28, 2015 Update Hotfix 0.04.H2 July 27, 2015 Update Hotfix 0.04.H1 July 24, 2015 Update 0.04.00 July 22, 2015 Exp. Update 0.04.E4 July 15, 2015 Exp. Update 0.04.E3 June 24, 2015 Exp. Update 0.04.E2 May 28, 2015 Exp. Update 0.04.E1 May 20, 2015 Update Hotfix 0.03.H3 May 6, 2015 Update Hotfix 0.03.H2 April 30, 2015 Update Hotfix 0.03.H1 March 24, 2015 Update 0.03.00 March 21, 2015 Update Hotfix 0.02.H1 February 16, 2015 Update 0.02.00 February 14, 2015 Update Hotfix 0.01.H1 January 28, 2015 Update 0.01.00 January 23, 2015 0.35 EXPERIMENTAL BUILD! NEW GIANT SQUID MISSION! 8月28日- SPRAYCANMANSAM | BEAM TEAM GAMES 皆さんこんにちは A new experimental build 0.35.00 has just been released! A small reminder that if you ve been playing the stable branch and would like to play the latest experimental updates, please see the instructions here -- Opting into Development Branches This build adds a new Giant Squid Mission! We realised that it has been a bit of a pain in the butt to have to restart every time we release a new mission so in this update we’ve added the ability to drag and drop mission maps into the world through the Cartographer. Please note! If you have existing mission tiles in your world that you haven’t visited yet, you will need to drag and drop a mission tile onto that tile. If you don’t do this the mission tile will be empty! Stay Alive! Beam Team バグ修正 固定農業のプロットは、ロード試合直後に植物の進行を再初期化しません。 固定農業プロット汚れデカール位置が正しく初期化しません。 変更 インベントリーから直接アイテムをドロップする機能を追加しました。 キー割り当てを選択して、ドロップ専用のインベントリを追加しました。 水と燃料量を表示するには、新しいラジアルUIを追加しました。 ハッドUIを更新しました。 パフォーマンスのオーバーヘッドを減らす変更半透明のレンダリング方法。 大幅な効果のためのパフォーマンス・オーバーヘッドを削減する、新しいポストFXスタックを実装しました。 適切なアンビエントオクルージョン品質設定を追加しました。 新しい時間的アンチエイリアシング効果を追加しました! 新機能! 新たに追加された巨大イカミッション! 0.04 (最新安定版) バグ修正 Terrain – Reduced distance between islands. Player – Reworked mechanics to future-proof for coop. Player – Fixed cases of sticking to walls, etc. Player – Fixed visual jitters in some scenarios, running with torch, etc. Player – Fixed lighting errors with torch and player arm. Player – Fixed standing under ceilings and going through them. Player – Fixed inaccuracies between ground collisions. Player – Fixed player clipping through sharks. Physics – Fixed a bug with saved physics objects colliders, ie angled sticks. Intro – Fixed clipping through trolleys. Plane Wreck – Fixed an overlapping prefab id causing a bug with the wrong wreck being spawned. Steps – Fixed bug with stairs interfering with craftable objects when placing. Doors – Fixed doors and windows snapping to wrong positions. Crafting – Fixed a bug where you could still highlight craftable items when placing buildings. Optimized memory required for batching. Crafting – Fixed a bug where craftables would remain constantly highlighted when changing highlighting settings in options menu. Crafting – Fixed a bug in the crafting popup menu where the scrolling list would not reset to the top. Crafting – Fixed first element in crafting popup not highlighting on first open. Antibiotics – Adjusted spawn rate. There is now a 25% of finding antibiotics in wall cabinets. Harvestable Plants – Fixed an exploit where you could speed up the next harvest time by continuing to hold down the action button after you harvested the plant. Watch – Tweaked screen elements for better visibility. Adjusted specular and added normal map and glass effect. Moon – Fixed the moon halo appearing under the ocean. Trees – Fixed tree billboards not rendering to depth properly, being overwritten by fog, etc. Shadows – Fixed a bug where underwater objects were casting shadows on ocean surface. Shadows – Fixed flickering cloud shadows at sunset. Menus – Fixed a bug where you would exit to a black screen after dying. Containers – Tidied up all container, cases and console colliders. Changed from mesh colliders to compound primitive colliders. Bouncing Container Items – This is a problem between primitive colliders and mesh colliders. The bouncing items should be fixed for containers. It may still be a problem for rocks. Input – Fixed input menu key bindings setting to “None”. Input – Fixed mouse sensitivity appearing as incorrect value on first open of Input menu settings. Input – Adjusted mouse smoothness default to 0.2. UI – Fixed scaling for different aspect ratios to scale proportionally to any resolution now. UI – Started cleaning up and optimizing hierarchy to reduce draw calls. UI – Fixed various formatting mistakes. Raft – Fixed jittery raft when paddling. Ocean – Fixed foam lighting error with additional lights. 新たな要素 (WIP=作業中のものも含む) 最新のUnity 5.1環境へ移行! 新しいアンビエントオクルージョン効果を搭載 新しいSMAAのアルゴリズム。 新しいUIデザイン。すべてのUI部品はUnityのuGridで作り直した。 Steam実績を搭載するための取り組みを開始。セーブゲームからはじめた際、メインメニューで「days survived」のカウンターが正しく表示される。 画面設定を「Ultra」にしたとき、草や葉の影を描画できるようになった。 画面設定を「Ultra」にしたとき、より高い解像度を選択できるようになった。 環境光のLUTテーブル作成をオフラインで行う(Lighting – Moved ambient lighting LUT creation offline.) 既知の問題 海洋の水面および水中にアンビエントオクルージョンが正しく反映されない Foliage – Back faces of bushes and larger trees aren t being lit correctly. 0.03 バグ修正 Cloth – Fixed spelling mistake in description. Cloth – Fixed bug with crafting trigger not activating. Paddle – Fixed a bug with paddle buoyancy flying to the surface. Foundations – Hard to replicate but hopefully fixed Items falling through foundations. Time and player feedback will tell with this one. Only other thing is possibly destroying order of things? Context Menus – Fixed context menu spam and using items when closing menus spam. Context Menus – Fixed a bug with the context menu interacting collider. Context Menus – Fixed a bug where constructing combos options were getting cut off with a long list. Crafting – Some improvement made to lag when equipping a hammer to switch between building and crafting modes with large collections and buildings. There’s a lot more work to be done here, but it should be better. Building – Improved foundation collisions. You can now walk underneath foundations and place on rocky terrain. This does allow the ability to do silly things like placing structures inside rocks, so beware. Doors – Fixed shipwreck door collisions. Doors – Fixed all door colliders moving player when opening. Medical Supplies – Fixed bug with infinite medical supplies. Airtank – Players seem to be a bit confused with this one so we reworked the functionality to make it less confusing and more consistent. Previously, the airtank had a set capacity and would refill your air deficit. Now it just has a set number of uses so make sure you get the best out of them. Fire Spit – Now displays the attached cookable’s name. Ocean – Fixed a bug where the ocean would turn red during weather events. Trees – Fixed a bug where cut down connected tree trunks where loading back as logs not trunks. Doors – Door model now indicates which way the door opens when placing. Steps – Building materials have been adjusted. Previously the steps were a ‘luxury’ item. Now they are a requirement for accessing second stories, so the material requirement has also been adjusted. Steps are now 4x stick, 2x Rope. Beds – Reduced size to fit inside a single foundation. Bubbles – Fixed bug where bubble markers were disappearing. Shipwrecks – Plane shipwreck now has bubble markers. Boat Motor – Fixed fuel gauge only updating when boat motor was running. Player – Changed crouching mechanic. You now have to hold the crouch key to remain crouched. Bucket – Fixed the “portal/stargate” bug. Coconuts – Fixed a rare occurrence of a missing reference. Whale – Fixed constant whale noise spam. Crabs – Fixed a bug where crabs weren’t being parented to the right node for re-centering and saving. Boat Motor – Reduced the lawn mower’s volume from 0.7 to 0.4. Effects – Fixed a bug with incorrect god rays appearing underwater (big orange blob). 新たな要素 Sea Forts! – You can now explore a series of connected sea forts that provide great shelter and can contain various loot and supplies. Sea Forts are procedurally generated in the sand plains biome. Please note that we are working on a much more improved billboard system for the future so sea fort transitions may be jerky/sudden when loading biomes at this stage in development. Multistory Building! – Official multistory building. This system is a work in progress and is in alpha stage and will be constantly evolving. There are currently a very few edge cases with unrealistic placements that will get cleaned up as the system progresses and finalizes. There’s no limitations on stories for now, so we can’t wait for the mega tower screenshots! We’ll be incorporating things like structural material limitations and more advanced destruction in future updates. Interacting – New mechanic for interacting with objects! To interact with interactive objects like campfires, consoles and containers, hold the left mouse button down momentarily when the new interacting icon appears. Similarly, the crafting context menu icon has a new look. Clicking with the left mouse button will use your current item on the object you’re looking at, as normal. This mechanic opens up the ability to be able to destroy interactive items like campfires and doors, which has not been possible until now. Steps – Steps functionality has been changed. When placing, you can rotate the orientation of the stairs to point in the direction you want. However, stairs can only be placed adjacent to a foundation. Windows – You can now craft a Windowed Wall Torch – The torch functionality has now changed. When found, it will be permanently equipped and can be toggled with the torch key (default is [R]). Any torches that already exist in the game world will be destroyed, so you will have to find a new one for this to take effect. Please note that this will eventually be incorporated into a left hand item, so don’t worry die-hards - no floating torches here ;) Player Audio – A variety of new unique player character effects. Fish Trap – You can now craft a functioning Fish Trap. At the moment it only catches fish, but we will expand on this in the future with crabs, crayfish, etc. What fish you catc ※アップデート内容原文については、steam等でご確認ください。 今後のアップデート予定 (未定?) パフォーマンスの最適化 島と地形のさらなるバリエーション:よりかけがえないバイオームを作り出すために必要なプロシージャル生成の拡張 さらなる野生動物:より多くの魚やサメ類に加え、鳥や蛇、トカゲといった島の野生動物を導入予定 エンドゲームシナリオ Co-opモード マルチプレイヤー:イカダ戦争や釣りチャレンジ、救出ミッション、島対島といった楽しいマルチプレイヤーモード UIの改善:現在のインゲームUIは全て仮のもので、今後改めて作品に相応しいテーマに差し替えられる予定 Occulus Rift対応 コントローラーサポート (未定) 主にバグの修正 ゴムボートや船を乗ると急に落ちる現象 木が入手出来ないバグ 新しい島の追加、山、川などがある島 過去のアップデート内容 0.01 プロシージャル生成された世界の共有やダイナミックな天候と昼夜サイクル、インベントリスロット等を用いない物理ベースのクラフトシステム、生命維持に必要な健康管理とプレイヤーの渇きや血液といったStats、難破船や島で発見できるランダムなLootと収拾アイテム、狩りと釣りといった要素を導入している。 0.01.H1 *翻訳者募集 バグ修正 Rafts - Fixed the “Bermuda Triangle” bug. Rafts no longer disappear when travelling. Rafts - Improved raft functionality with collisions and ladders. Player - Fixed a bug where the player would be reloaded inside the terrain, shipwrecks, etc. Player - Adjusted swimming speed. Intro - Fixed “Bouncing Betty” bug, see http //steamcommunity.com/app/313120/discussions/1/613948093882138495/ Cooking - Fixed campfires where multiple cookable items would interfere with each other’s cooking times. Menus - Fixed mouse sensitivity not applying. Menus - Added key binding functionality (Controllers are not officially supported, but it is possible). Menus - Added in-game options functionality. Saving/Terrain - Fixed a large bug; An edge case where if loading a saved game, and then resaving, previously saved biomes were being overwritten. Terrain - Adjusted rock and stick spawning quantity. Saving - Fixed a bug where stabbed items on the end of a Spear weren t being saved. Saving - Fixed item display names not saving. Sharks - Fixed disappearing great white sharks when killed. Sharks - Shouldn’t appear on land anymore.. Sharks - Fixed shark meat not attaching to a Fire Spit. Sharks - Spear now damages sharks. Sharks - Various AI changes to increase the difficulty (a little). Marlin - Fixed disappearing Marlins when killed. Sleeping - Changed sleeping times. You can now sleep anytime from 6 00 pm to 6 00 am. The day count also increments properly now. Flare Gun - Fixed using spam. Harvesting Yuccas and Potatoes - Fixed incorrect scale of regrowing plants. Drinkable Coconut - Fixed using animations and audio with various tools. DeadEx Box - Can now be picked up. Container and Doors - Fixed audio spam when entering loaded biomes. Container and Doors - Fixed a large bug with loot spawning positions. Various - Fixed various missing interactive object tags, descriptions, etc. Various - Fixed the “Banana” yellow arm bug when looking at the watch and another lightsource was around. Various - Fixed a hovering bug with one of the glass shaders. 新たな要素 Whales - New creature! Divers Slate - New Easter Egg! Boat Motor - Is now craftable and functional. Have fun with this one! 0.02 *翻訳者募集 バグ修正 Key Bindings – Removed secondary key bindings which was interfering with AZERTY keyboard users. Menus – Fixed Audio Settings volume not applying when changed in-game. Menus – Fixed Mouse Sensitivity settings not applying when changed in-game. Menus – Fixed Input Menu’s scroll window position. Inventory – Adjusted force when dropping items. Intro – Disabled dropping functionality for tutorial items to avoid confusion. Crafting – Fixed a bug where splitting an object with the dragging mechanic could stall the crafting system. Crafting – Fixed the possibility of saving mid-craft/build and reloading with the ghost item stuck on-screen. Cooking – Fixed cookable item’s display name “Cooking” status spamming on every reload. Note any previously saved cookables will still display as “Cooked Cooked Cooked", etc. Divers Slate - Fixed the Divers Slate holding position. Coconuts – Adjusted the coconut spawn amount. Coconuts – Coconuts viewing distance increased. Coconuts – Fixed a bug where you couldn t crack a coconut on another island. Fire Spit – Fixed a bug where if your inventory was full when picking something off the spit and then you made room and tried again, the item would not remove from the spit. Bed – Is now a normal craftable item. You can now drag it around into your home. Raft Motor – Fixed raft motor rotating further down with each reload. Raft Motor – Fixed various bugs with durability and speed. Raft Motor – Now has a fuel gauge. Airtank – Fixed infinite Airtank. Various – Fixed various item display names (goggles, flippers, martini, etc). Various – Fixed flying with dragging objects. Shadows– Fixed all construction objects that weren t displaying shadows. Harvestable Plants – Adjusted regrowth time. Bucket – Adjusted tipping angle, cooking time and fixed various cooking bugs. Lantern – Fixed a lighting bug with the lantern’s LOD and lighting masks. Watch – Minor rendering optimization and moved closer for easier reading. Land Sharks and Land Whales – Fixed. Sharks – Adjusted spawn amount. Sharks – Improved AI. Different shark species will flee from more dominant species. More aggressive in general. Sharks – Improved AI. Adjusted curiosity; Sharks tracking velocity increased. More aggressive stalking behavior. Sharks – Improved AI. Species are now more dependent on height, i.e Great Whites will lurk below, Tiger sharks will roam on the surface. Sharks – Fixed a large bug with the sharks biomes. Sharks – More intense and aggressive attacking player animations,. Crabs – Adjusted the crab population amount. Crabs – Adjusted crab calories vs. coconut calories. Crabs – Adjusted cooking time. Fish – Fixed incorrect starting biomes. Fish species should now be correct for the current biome. Fish – Improvements and fixed a large bug with the fish system’s bounds checking. Audio – Higher bitrate rain sound. Audio – Adjusted Paddle sound. Audio – New drowning sound clip. Loot – Fixed duplicate loot items. Shipwrecks – Boat of doom no longer spawns on the shore. 新たな要素 Menus – You can now choose to display temperature in Celsius or Fahrenheit. Temperature System – Stranded Deep now has a completely new temperature system running in the background. It’s based off real world values for the Pacific region. It takes the time, day, month, year and humidity into account when calculating the current temperature and apparent temperature (how hot it feels). The ocean temperature falls off with depth based on real-world values that have been scaled to the game world. This system is still fairly fresh and will be incorporated more fully with your statistics in a future update (taking into account your exertion, whether you’re in shade, wet, etc). Inventory – The inventory now displays the property of the first item in a slots stack, i.e health, durability, servings, etc. (Please note there’s a lot of different attributes for items so it’s possible some might not prioritize the right attribute). Turtle – New creature! Sting Ray – New creature! Blacktip Reef Shark – New creature! Lion Fish – New creature! Fish – New creature! Clown Trigger Fish. Shipwrecks – New shipwrecks! Plane and ship bow. Door – New buildable item! You can now construct a door for your home, similar to a wall. Cloth – New item! You can now find cloth. This item is very much a placeholder and will be generally improved and integrated into more crafting combinations in the future. Crude Bandage – New item! You can now craft a Crude Bandage. 0.02.H1 バグ修正 ベッドについて-ベッドが消える問題を修正しました。 ベッド消失のバグは、他に起こっていた様々な問題を解決する助けになりました。 このバグから、アイテムが適切にセーブされてないことが判明し、 結果、他のアイテムの大きな問題についても解決することができました。(棒の消失など) ベッドについて-ベッドが空を飛ぶバグを修正しました。 資材について-採集できる距離が増加しました。 ロードについて-新しいコンテンツと従前のセーブに関する問題を修正しました。 海について-チュートリアルでの海のグラフィックエラーについて修正しました。 じゃがいもについて-じゃがいもがファイアスピットで調理できるようになりました。 いかだについて-動きに関していくつか修正しました。すでに作成済みのいかだには適用されないので注意してください。 サメについて-サメの体がブヨブヨしていた問題を修正しました。 サメについて-サメに襲われた後、動けなくなっていた問題を修正しました。 サメについて-サメが「攻撃された」と判断したプレイヤーに対し、襲い掛からなかった問題を修正しました。 サメについて-プレイヤーは今後、サメに襲われたエリアにとどまるべきではないでしょう。 サメについて-ちょっと手をだしてもすごい勢いで襲いかかってくるでしょう。 サメについて-サメは攻撃されたら、凶暴になります。 コメント欄 0.03きてるな -- (名無しさん) 2015-03-21 23 21 11 現行verは0.04ですね。アイテムがかなり増えましたね... -- (名無しさん) 2015-08-17 03 10 44 バージョンアップはどうやるの? -- (\[^o^]/君) 2015-11-29 18 55 46 筮?ク惨team縺九i閾ェ蜍慕噪縺ォ縺輔l繧九?縺 -- (名無しさん) 2015-12-18 20 47 41 0.09.H1 HOTFIX 1月25日- SPRAYCANMANSAM | BEAM TEAM GAMES Hi guys, A hotfix for version 0.09 (0.09.H1) is now live with some small fixes. Stay Alive! Beam Team --- BUG FIXES - Fixed a bug where the raft audio would continue playing after exiting. - Fixed ocean rotation setting not affecting custom rafts. - Fixed shipping container panels and doors not appearing as available materials in crafting menu. - Fixed a bug affecting translucency in the foliage shaders for OSX. - Fixed a bug after crabs were destroyed. - Fixed world seed dialogue input character limit being 9 instead of 10. CHANGES - Removed paddle item as no longer has any function. -- (名無しさん) 2016-01-25 21 40 07 0.71 -- (名無しさん) 2020-07-13 02 28 45 名前 コメント すべてのコメントを見る
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Market Scenario The system monitoring market is anticipated to grow by US$3.27 Billion by 2018 rapidly growing at a CAGR of 10.6% during the forecast period. The global system monitoring market is driven by growing demand for business process optimization and process reengineering. These factors have helped shape the system monitoring market and are expected to boost the growth. Companies in the system monitoring market could also face challenges such as concerns regarding usage of intellectual properties as well as lack of awareness. The details covered in the system monitoring market report cover all the aspects of the industry. Analysts studying the system monitoring market have also shared growth projections in the report and have suggested system monitoring market players to plan business strategies accordingly. In its research study, Market Research Future (MRFR), emphasizes that over the forecast period , the global System Monitoring Market 2020 is projected to rise exponentially, achieving a significant market valuation that surpasses USD 3.27 Billion recorded in 2018 and a healthy 10.6% CAGR over the review period. Drivers and Restraints Growth in outsourced IT infrastructure management and the need for accountable and compliance-based use of the framework are major factors that drive market development. Another main factor driving the global device monitoring market is the need for better optimisation of business operations. In addition, a lack of knowledge about device monitoring is expected to present a challenge to this market s growth. The concerns about data protection and privacy, as well as concerns about the use and access of intellectual property, are factors that restrict market development. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/8477 Competitive Outlook The system monitoring market is supported by well-developed infrastructure that supports digital transformation, availability of skilled expertise to manage IT initiatives, and integration of automation and the latest technological advancements. The population growth around the world and increasing demand of system monitoring market based services and products also support the market growth. However, the system monitoring market growth can be affected due to privacy and data security related concerns. The report covers all such details which will help companies in the system monitoring market to strengthen their business plan and improve their product portfolio. The system monitoring market research report also provides company profiles of major companies. The company profiles of many organizations operating in the system monitoring market report highlights crucial details like company size, revenue growth, and details of mergers and acquisitions taking place in the system monitoring market. New companies and established businesses can plan their strategies based on this data provided in the system monitoring market research report. The key market players operating in the global market as identified by MRFR are SolarWinds (US), ConnectWise Automate (US), Monitis.com (US), NinjaRMM (US), Continuum Managed Services (US), CA Technologies (US), Kaseya (Ireland), Oracle Corporation (US), Ipswitch (US), Red Gate Software Ltd (UK), Paessler AG (Germany), New Relic, Inc. (US), Microsoft Corporation (US), Nagios Enterprises, LLC (US), and Site24x7 (US). The major strategies implemented by most of the players are agreements, partnerships, and collaborations. The other players in the Global System Monitoring Market include Panopta LLC (US), ScienceLogic (US), Datadog (US), ThousandEyes (US), and Exoprise Systems Inc. (US). The global market for monitoring systems is experiencing a high growth as demand from various verticals such as business, energy and utilities, and IT and telecommunications is increasing. Major players have opted for alliances and new product development as their main strategies for organic growth to improve their market position and meet end-user demands across verticals. Segmentation The global system monitoring market has been analyzed based on component, organization size, deployment type, vertical, and region/country. Based on the component, the global system monitoring market has been bifurcated into solution and services. The solution segment has been classified as network monitoring, application monitoring, server monitoring, cloud monitoring, and others. The services segment has further bee divided into professional services and managed services. Based on the deployment type, the global system monitoring market has been bifurcated into cloud and on-premise. Based on the organization size, the global system monitoring market has been bifurcated into small- and medium-sized enterprise (SME) and large enterprise. Based on the vertical, the global system monitoring market has been divided into IT telecom, banking, financial services and insurance, government, energy and utilities, manufacturing, healthcare, and others. Regional Analysis The global business regional analysis was conducted in four major regions including Asia Pacific , North America, Europe and the rest of the world. North America has the largest market share as the corporations in this area have been world leader in technology advancement. Because of the rapid implementation of digital transformation, the US leads the market in North America; as a result, the country s need for accountable and compliance-based program use is rapid. Owing to the strong demand for better optimisation of business operations between companies across verticals and managed service providers, Europe is projected to be the second-largest market during the review period. During the forecast period Asia-Pacific is projected to be the fastest-growing region on the global device monitoring region. Growth in outsourced IT infrastructure management is key driver of Asia-Pacific market growth. Industry News Itamar Medical, a pioneering medical product and digital wellness business focusing on incorporating sleep apnea treatment into the cardiac clinical care process, recently announced its entry into a final agreement to purchase the technologies and properties of Spry Health for an unspecified sum of money. Spry, headquartered in San Francisco Bay, is designing a pulse-based, remote patient monitoring (RPM) solution. Access Report Details @ https //www.marketresearchfuture.com/reports/system-monitoring-market-8477 Table of Contents 1Executive Summary 2Scope of the Report 2.1Market Definition 2.2Scope of the Study 2.2.1Research objectives 2.2.2Assumptions Limitations 2.3Markets Structure Continued…. Similar Report Application Management Services Market By Service-Type (System Integration, Consulting Services, Modernization Services, And Others), By Organization Size, By Deployment, And By End-Users Open Source Intelligence (OSINT) Market By Security Type (Human Intelligence, Content Intelligence, Dark Web Analysis, Link/Network Analysis, Data Analytics, Text Analytics, Artificial Intelligence, Big Data, Others), Technology (Bid Data Software, Video Analytics, Text Analytics, Visualization Tool, Cyber Security, Web Analysis, Social Media Analysis, Others), Application (Military Defense, Homeland Security, Private Sector, Public Sector, National Security, Others) About Market Research Future Market Research Future (MRFR) has created a niche in the world of market research. It is counted among the top market research companies that offer well-researched and updated market research reports and insights to businesses of all sizes. What sets us apart is our super-responsive team that offers quality work keeping clients abridged of the prospective challenges and opportunities in various markets. Our team is adept in their space as well as patiently listens to every client. The best part is they know their work inside out and possess the expertise to guide the client in the right direction and achieve results on a tight deadline. We are a one-stop solution for all your data research needs. Our team does not believe in the “one size fits all” approach to creating a report that is detailed and concise. We handle 13 industry verticals including Healthcare, Chemicals and Materials, Information and Communications Technology, Semiconductor and Electronics, Energy and Power, Food, Beverages Nutrition, Automobile, Consumer and Retail, Aerospace and Defense, Industrial Automation and Equipment, Packaging Transport, Construction, and Agriculture. 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Silk Stalkings Victoria Nichols?Susan Thompson? Rehabilitation Medicine The Management of Physical Disabilities Philip John Russell Nichols? Echinoderms David Nichols? Rehabilitation of the Severely Disabled Philip John Russell, etc. Nichols? Echinoderms David Nichols? Transistor Physics (Mod. Elect. Studs.) K G Nichols?E V Vernon? Transients in Electronic Engineering (Mod. Elect. Studs.) K G Nichols?E E Zepler? Transistor Physics (Science Pbs.) K G Nichols?E V Vernon? Moving the Earth Herbert Lownds Nichols? Historic Churches of New South Wales A, etc. Nichols? Psychological Care in Physical Illness Keith A Nichols? Votes and More for Women Suffrage and After in Connecticut Carole Nichols? Evolution's Captain Peter Nichols? Big Paul's School Bus Paul Nichols?William Marshall? Classic Cars Richard Nichols? Classic Corvette Richard Nichols? Benn's Media Directory, 1994 United Kingdom (Benn's Media Directory United Kingdom) Milldale Riot (Active Readers , 2nd S) Freda P Nichols? 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Benn's Media Directory, 1993 World Americas, Africa, Asia, Australasia (Benn's Media World Edition) Cal 97 Gardens Clive Nichols The Success Code A Revolutionary Plan for Creating a Phenomenal Life! Brendan Nichols? Research in Urban Policy (Research in Urban Policy) Terry Nichols Clark?George A. Boyne? Forty Years of American Life Thomas Nichols The Gentle Giant The Chris Taylor Story Lynn Marr-Moore?Harold J. Nichols? No Escape from Love E. Ray Nichols? Chester SPECIAL EDITION Nichols Stuart? An American Child Supreme The Education of a Liberation Ecologist (Credo Series) John Treadwell Nichols? The Archaeology of City-States Cross-Cultural Approaches (Smithsonian Series in Archaeological Inquiry) Deborah L. Nichols?Thomas H. Charlton? El Mundo de Ravel Roger Nichols? Stencils (Activity Books - Shape Play) Frank Nichols? Benn's Media Directory, 1994 Excavations on Black Mesa, 1981 A Descriptive Report (Research Paper (Southern Illinois University at Carbondale. Center for Archaeological Investigations), No. 36.) Southern Illinois University at Carbondale Center for Archaeological i?Francis E. Smiley?Deborah L. Nichols?Peter P. Andrews?Dana Anderson? Excavations on Black Mesa, 1982 A Descriptive Report (Research Paper (Southern Illinois University at Carbondale. Center for Archaeological Investigations, No. 39.) Deborah L. Nichols?Francis E. Smiley? The Changing Face of Luton Stephen Bunker?Robin Holgate?Marian Nichols? Twilight Beverly Nichols? Clinical Nutrition of the Young Child Oscar Brunser?Francisco R. Carrazza?Michael Gracey?Buford Nichols? The Sailing - Narratives 2-In-1 Special The Cruise of the Snark / Sir Francis Drake Revived Jack London?Philip Nichols? PC Learning Labs Teaches Coreldraw! 4.0 Logical Operations/Book and Disk (P C Learning Labs) Susan L. Reber?Robert Nichols Kulik? Step-by-Step Quick and Healthy Vegetarian Dishes Annie Nichols Contemporary Family Therapy William C. Nichols? Oh Lonesome Me Weta Nichols? The Future of the World Motor Industry Krish N. Bhaskar? Me And Uncle Mike And Billy Goat Bob (Me and Uncle Mike) Dannel Roberts?Brenda Wildhagen Nichols? The Complete Dairy Foods Cookbook How to Make Everything from Cheese to Custard in Your Own Kitchen Annie Proulx?Lew Nichols? Me And Uncle Mike And The Purple Gorilla (Me and Uncle Mike) Dannel Roberts?Brenda Wildhagen Nichols? Chemical Industry Directory, 1994 (Chemical Industry Europe) Caviar Dreams Judy Nichols? The Thought of Benedict XVI An Introduction to the Theology of Joseph Ratzinger Joseph Cardinal Ratzinger?Aidan Nichols? Beverley Nichols' Cats' A.B.C. and X.Y.Z., 2 Volumes (Beverley Nichols' Cats' X. Y. Z.) Beverley Nichols? The Sailing - Narratives 2-In-1 Special The Cruise of the Snark / Sir Francis Drake Revived Jack London?Philip Nichols? Leather Guide 1985 International Directory of the Industry The Sailing - Narratives 2-In-1 Special Two Years Before the Mast / Sir Francis Drake Revived Richard Henry Dana?Philip Nichols? Labour in a Global World (Cardiff University, School of Social Sciences, Working Papers S.) Theo NicholsNadir Sugur?Erol Demir? Computer Telephony Integration Simon Glassman?Paul Lee?Eirwen Nichols? The World's Major Telcos Eirwen Nichols?John Matthews?Simon Glassman?Robin Hearn?Adrian May? African Writers at the Microphone Lee Nichols? More Thinking Through Geography Adam NicholsDavid Kinninment?David Leat? Benn's Media Directory, 1988/International (Benn's Media Europe) Not a Sparrow Falls Linda Nichols?Joyce Bean? African Writers at the Microphone Lee Nichols? Psychiatric Implications (Clinical Insights) Stuart E. Nichols?David G. Ostrow? Boys, Bedouins, and Castratos Jeremy Sanders Nichols? Innovations in Dementia Care Ralph Nichols? John Eleanor A Sense of Community Max J. Nichols? El Mundo de Debussy Roger Nichols?
https://w.atwiki.jp/mainichi-matome/pages/6918.html
The story below is originally published on Mainichi Daily News by Mainichi Shinbun (http //mdn.mainichi.jp). They admitted inventing its kinky features, or rather deliberately mistranslating them from the original gossip magazine. In fact, this is far from the general Japanese behavior or sense of worth. このページは、毎日新聞事件の検証のための配信記事対訳ページです。直接ジャンプして来られた方は、必ずFAQをお読みください。 ※ この和訳はあくまでもボランティアの方々による一例であり、翻訳の正確さについては各自判断してください。もし誤訳(の疑い)を発見した場合には、直接ページを編集して訂正するか翻訳者連絡掲示板に報告してください。 Churlish Chinese chided for chundering on chagrined Japan田舎じみた中国人、悔しがる日本に吐いたことでたしなめられる 参考資料 拡散状況 関連ページ Churlish Chinese chided for chundering on chagrined Japan 田舎じみた中国人、悔しがる日本に吐いたことでたしなめられる 元記事(削除済み):http //mdn.mainichi.jp/culture/waiwai/news/20070609p2g00m0dm015000c 0 Churlish Chinese chided for chundering on chagrined Japan 2007,6,9 Asahi Geino 6/7 By Masuo Kamiyama 田舎じみた中国人、悔しがる日本に吐いたことでたしなめられる 2007,6,9 アサヒ芸能 6/7 カミヤママスオ記 1 Whether blatant rip-offs of intellectual properties, exports of deadly dog food to the U.S., or poisonings in Panama -- where over 300 humans are said to have died from ingesting toxic cough preparation -- China s international reputation has come under fire of late. 知的財産のあからさまなパクリやら、合衆国への致死性のドッグフードを輸出やら、あるいはパナマでの中毒(毒性の咳止めを服用したために300人以上の人間が死亡したといわれている)やらで、中国の国際的な評判は最近非難の的となっている。 2 China s main appeal, notes Asahi Geino (6/7), has been manufacturing on the cheap, made possible by low labor costs. But these have risen in the country s coastal areas, forcing factories to move to the interior -- where quality control is slipshod at best. One Japanese maker of ladies foundation garments was aghast to discover recently that the length of the shoulder straps on an entire shipment of brassieres it had ordered were not of uniform length. アサヒ芸能(6/7)は記すのだが、中国の主な魅力は、低い人件費によって可能となった製品の安さである。 しかし中国の沿岸地方の人件費は上がってきており、工場は内陸に移動することを余儀なくされている--そこでの品質管理はよくて手抜きだ。 女性用スタイル矯正下着のある日本人製造業者は最近、注文した積荷一杯分以上のブラジャーの肩紐の長さがバラバラだったことに気がついて、愕然とした。 3 "Workers there are paid by the piece, so they just rush to turn out as many items as they can," a businessman explains. "And no one even gave them detailed instructions on how to sew them before they started." 「内陸地の労働者は製品一つごとに金を貰えるので、かれらはとにかく急いで可能な限りたくさんのモノを作るという結果になります」と、あるビジネスマンは説明する。 「そして、労働者が仕事を始める前に、どうやって縫うのか、詳しい説明をかれらにする人なんて一人もいません」 4 But Asahi Geino saves the gist of its polemic on the mercenary individuals who arrive on these shores. China s "New Badniks" is how the weekly describes them. しかしアサヒ芸能は、日本に到着したこれらの金銭に卑しい人々に対する反論の骨子を、省いている。 アサヒ芸能がかれらについて描写するときに使った言葉は、中国の"新しい悪役ロボット"である。 5 "My wife hoped to marry Yukichi Fukuzawa," sighs journalist Shunsuke Yamaoka, author of "My bride was an extraterrestrial" (Futabasha, 2001). He was not being literal, as Mr. Fukuzawa passed away back in 1901; but his visage peers out from Japan s 10,000-yen notes, the largest denomination currency, which are worth about US $80 each. 「ぼくの嫁さんは異星人」(2001年双葉社)という本の著者の、ジャーナリストの山岡俊介は、「私の妻は福沢諭吉と結婚したいと願ったのです」と、ためいきをつく。 彼は文字通りのことを言ったわけではない。というのも福沢氏はすでに1901年に逝去されているからだ。しかし彼の肖像画が、日本の1万円札から覗いてるのだ。1万円札は最高額の流通貨幣であり、一枚につきおよそ80アメリカドルの価値がある。 6 "Japanese always complain that Chinese are too laid-back, while Chinese say, Japanese are too fastidious, " relates Yamaoka, who met his Chinese bride while she was working as a club hostess. When she "proposed" marriage, her sweet words came out as, "My visa s going to expire pretty soon." 「日本人はいつも、中国人たちが『おおらかすぎる』と不平をいい、一方中国人は、日本人は『気難しすぎる』といいます」と山岡は思い出す。彼は彼の中国人花嫁に、彼女がクラブのホステスとして働いているときに出会った。 彼女が結婚を『申し込んだ/画策した』とき、彼女の甘い言葉はこうだった:「私のビザはもうすぐ失効しちゃうの」 7 "The Chinese in Japan come from the bottom rung of their society," he reflects. "They come here because they aspire to a more prosperous life. Even my wife would say to me, Money, money. " 「日本に住む中国人は、かれらの社会の中の最低の階級からやってきます」と彼は評価する。 「かれらはもっと裕福な暮らしを熱望して日本に来ます。私の妻でさえ、私に『金、金』と言ったものです」 8 Complying to her wishes, Yamaoka estimates that over the 12 years of their marriage, he sprang for over 40 million yen, including drug injections (at 100,000 yen a pop) for her ailing mother, purchasing a condo for her in China and helping out with her younger brother s messy divorce. 彼女の願いに応じて、山岡が見積もるところでは、12年以上に及ぶかれらの結婚生活において、闘病中の義母のための薬物の注射(一回につき約10万円)やら、中国内の彼女のための豪邸の購入やら、彼女の弟の厄介な離婚やらで、山岡は4千万円以上の代金を払った。 9 "She said if she couldn t get her hands on money any other way, she d be forced to sell her body," says Yamaoka. "As a man, I couldn t stand for that." 「他のやり方で金を手にできなければ、彼女は自分の体を売らざるをえないといいました」と山岡はいう。 「男として、私はそれは我慢できませんでした」 10 "When you consider about the way Chinese think, the importance of face is palpable," Yamaoka observes. "But our marriage was based on true love. Even though our divorce is imminent, I still believe this, even now." 「中国人の考え方について考慮するとき、『面子』の重要性は容易にわかります」と山岡は意見を述べる。 「しかし私たちの結婚は真実の愛に基づいていました。私たちが今にも離婚しそうだとはいえ、今でも、私はそう信じています」 11 Yamaoka currently only sees his once a year. 現在山岡は、彼のものとは年に一回しか会わない。 12 "Even though I told her to go back to China, she stays here. I can t figure her out," he sighs. 「私が彼女に中国へ帰るように言ったにもかかわらず、彼女はここに滞在しています。私には彼女がわかりません」と彼はため息をつく。 13 In Shinjuku s Kabukicho entertainment zone, meanwhile, Chinese continue their pursuit of wealth with such illicit activities as prostitution, credit-card skimming and drugs. 一方、新宿の歓楽街・歌舞伎町では、売春、クレジットカードのスキミング、そしてドラッグといった、道徳的にとても許されない活動をして、中国人が彼らの富の追求を続けている。 14 "In some of the Chinese pubs, a place might actually run by an operator until midnight," says Shinjuku s celebrity street guide Li Xiaomu. "Then it closes, and from 1 a.m., another operator takes over at the same location. The rent is cheaper that way, and a lot of shops do it to avoid police crackdowns. And it s profitable. That kind of business is illegal itself, but the biggest problem is that some of these secondary shops deal drugs." 「チャイニーズパブの中には、実際に夜中まで一人の経営者によって営業されている店があることでしょう」と、新宿区の有名なストリートガイドのLi Xiaomuはいう。 「その店が閉店すると、午前1時から、同じ場所なのに経営者が別の人にかわってしまいます。そのほうが使用料が安く、警察の取締りを避けるため、多くの店がそういうことをしています。そしてそれは利益が高いのです。この手の商売が違法であるのみならず、もっとも大きな問題は、これらの『第二の店』のうちいくつかがドラッグを扱っていることです」 15 On May 14, notes Asahi Geino, police arrested a Chinese national, the president of a trading firm who operated a club on the side. Police found 2.6 kilograms of the hallucinatory drug Ketamine concealed on the premises, and the man is suspected of having peddled over 8 kilograms of the stuff since 2004. (It only became a banned substance in Japan from 2007.) アサヒ芸能が記すには、5月14日に、警察は中国国籍の、影でクラブを運営していた貿易会社社長を逮捕した。 幻覚を起こさせるドラッグ・ケタミン2.6キロがクラブの敷地内に隠されているのを、警察は見つけ出した。そしてこの男には、2004年からこのブツを8キロ以上密売していた容疑がかけられている。(ケタミンが日本で禁止薬物となったのは、ようやく2007年になってからである) 16 One question the magazine raises is, with China s economy in the midst of a boom, why would Chinese even want bother with Japan at all? アサヒ芸能が提起する一つの質問は、中国経済が大好況の真っ只中にあるにもかかわらず、そもそもなぜ中国人はわざわざ日本に関わるのか、ということである。 17 "The current economic bubble in China has only benefited the people in big cities," opines international affairs commentator Masahiro Miyazaki. "It has no impact on the rural inhabitants, who harbor a deep-seated resentment that they re at a great disadvantage in their own country. These days, brokers are smuggling Chinese to not only into North America but even to Africa, using swindles like, In Angola all you have to do is scratch the surface and you ll find diamonds. " (By Masuo Kamiyama, People s Pick contributor) June 9, 2007 「現在の中国の経済バブルは大都市の人々にのみ恩恵を与えてきました」と、国際情勢コメンテーターの宮崎正弘は見解を述べる。 「バブルは地方在住者に対しては何の効果も与えませんでした。自分は自分の国において非常に不利な立場にあるという根の深い恨みを、地方在住者は心に抱きました。近頃では、ブローカーは中国人を北アメリカどころか、『アンゴラでは地表を引っかくだけでダイアモンドを見つけられるぞ』といっただまし文句を使って、アフリカにまで密入国させています」 (カミヤママスオ記・ピープルズピックコントリビューター) 2007年6月9日 参考資料 ぼくの嫁さんは異星人 http //www.amazon.co.jp/dp/4575291935 山岡俊介 http //ja.wikipedia.org/wiki/%E5%B1%B1%E5%B2%A1%E4%BF%8A%E4%BB%8B ケタミン http //ja.wikipedia.org/wiki/%E3%82%B1%E3%82%BF%E3%83%9F%E3%83%B3 宮崎正弘 http //ja.wikipedia.org/wiki/%E5%AE%AE%E5%B4%8E%E6%AD%A3%E5%BC%98 拡散状況 The Black Ship http //www.theblackship.com/forum/japan-tabloid-news/887-churlish-chinese-chided-chundering-chagrined-japan.html 中国語サイト http //bbs.chinadaily.com.cn/viewthread.php?tid=567619 page=3(*1) 関連ページ The Black Ship 毎日新聞英語版から配信された記事2007年(1月 - 6月) 記事が及ぼした影響
https://w.atwiki.jp/protot/pages/89.html
ストーリーの翻訳>29.ONE THOUSAND SUNS ■Part 75 http //www.youtube.com/watch?v=ML3EtsUe0Xo feature=related ■Part 76 http //www.youtube.com/watch?v=9hQphqo0JqY feature=related このPROTOTYPEプレイ動画シリーズには字幕が出ているので、 時間がある人は少しでもいいので英文を載せていってください。 書式が分からない場合はベタ書きで構いません。 (特に重要でなければムービー部分だけで構いません) 最初のムービー U.S.S Reagan-CITADEL Command, Offshore Southwest Manhattan Bay One, U.S.S Reagan-CITADEL Command, Offshore Southwest Manhattan WEB-General Peter Randall U.S.S Reagan-CITADEL Command, Offshore Southwest Manhattan Deck 制限時間つき New York Ending 29.ONE THOUSAND SUNS [数多の灯] 最初のムービー 声 We have less than an hour. What s next? もう1時間もないぞ。どうする? ALEX The last person responsible for all of this died tonight. 今までの事の責任を取らなきゃならない最後の一人が死ぬ。 声 If we make it out of here. Do you think you re ready? ここから脱出できたとして、そんなことができると思うのか? ALEX I was made for this. そのために俺がいるのさ。 Citadel Command this is Captain Cross. Citadel司令部、こちらCross大尉。 Mission Accomplished. I have Colonel Taggart in custody. Ready for extraction. 任務完了。Taggart大佐を確保しました。脱出します。 U.S.S Reagan-CITADEL Command, Offshore Southwest Manhattan GENERAL RANDALL Report. 報告を。 CAPT. CROSS Taggart s order lead directly to the collapse of the central Blue Zone. Taggart大佐の命令が軍制圧エリアを失うことに繋がりました。 GENERAL RANDALL Welcome home. よく戻った。 GENERAL RANDALL Operation Red light is over. Red light作戦も終了だ。 Bay One, U.S.S Reagan-CITADEL Command, Offshore Southwest Manhattan CAPT. CROSS What about our men? The ones on the ground in Manhattan...? 兵士はどうしますか?まだマンハッタンにいる者もいますが・・・? GENERAL RANDALL You didn t think I was that naive, did you? When you have a festering wound, you cauterize it. 私がそんなに甘いと思っているのか?心にわだかまりがあるならそんなもの捨てされ。 GENERAL RANDALL We ll be saving millions of American lives. 我々はアメリカ国民を救うことになるんだぞ。 ALEX I won t let you erase New York like you erased Hope. HopeのようにNYを消させはしないさ。 GENERAL RANDALL Let?.. なんだと・・・? GENERAL RANDALL We re six minutes out. And only I know the code. しかしもうあと6分しかない、そして解除コードを知っているのは私だけだ。 ALEX You were at Hope, Idaho. You took something from Elizabeth Greene. お前はHopeにいた。Elizabeth Greeneから何を奪った? ALEX I know what BLACKWATCH has done. BLACKWATCHがしたことは知っている。 ALEX Because everyone I ve killed--they re in me. They are me. 俺が全員殺したからな・・・奴らは全員俺の中だ。BLACKWATCHは俺だ。 GENERAL RANDALL That s how you.... 一体どうやって・・・。 WEB-General Peter Randall I ve stopped this damn thing before. Stopped it dead. 私はこのイカれた状況を止めた事がある。全員殺すことで。 Hope, Idaho, was just a ... sacrificial lamb.A necessary cruelty. アイダホ州Hopeは・・・生贄の様なものだ。必要なことだった。 Shoot anything that moves. No one comes in, nothing gets out. 動くものは全て撃て。誰一人として出入りさせるな。 Sir,the Walkers have sealed themselves in the hospital. Walkerが病院に立てこもりました。 We have orders to liquidate the entire population! 私たちは全住人を消すという命を受けているんだ! The mother and child are now military assets. あの母子は軍の保護に置く。 ...and I just made General Officer. そして私は将官になった・・・。 U.S.S Reagan-CITADEL Command, Offshore Southwest Manhattan ALEX You bastard. You could have stopped all this...You let it happen. くそ野郎が。お前は全て止められたはずなのにこんなこと引き起こしやがって・・・。 CAPT. CROSS When the weapon detonates, and they think the infection is cleansed, they won t be looking for me. 核が爆発して感染が止められたと思えば、誰も俺を探さないだろう。 CAPT. CROSS And when I consume you, I ll be able to withstand...even this. そしてお前を吸収すれば核でも耐えられる体になるってことか・・・。 Deck BLACKWATCH HEADQUARTERS All hands on deck, all hands on deck! Intruder alert, ZEUS is in barn! This is not a drill! 全員デッキに上がれ!侵入者だ、ZEUSがいる!訓練ではないぞ! BLACKWATCH HEADQUARTERS Roll call, roll call, we are all points requests, Reagan deck is hot. If you re in the air and armed, we need you, Now. 総員に告ぐ、空母Reaganで交戦中。武装ずみの航空部隊がいるならすぐに来てくれ。 BLACKWATCH HEADQUARTERS Pilots on the deck, scramble, scramble! Get those Birds off the deck and into the fight! デッキのパイロットへ、スクランブル発進しろ!空から戦闘に参加してくれ! MARINE JET PILOT Target marked. Ten seconds. 目標をマーク、10秒前。 MARINE JET PILOT Second Wing on approach, confirmed. 第2波が向かっている。 BLACKWATCH TRANSPORT PILOT This is Ghost Hog One Seven, we are deploying forces on the ground, over. こちらGhost hog17。歩兵を連れてきたぞ、オーバー。 BLACKWATCH TRANSPORT PILOT I ve lost control, we are going in! This is Ghost Bird Three Seven Niner, we are going down. Three Seven Niner, going down. SAR to our location, SAR! コントロールできない、落ちるぞ!こちらGhost Bird379、墜落する。379、墜落。合成開口レーダでの場所は? 制限時間つき BLACKWATCH HEADQUARTERS This is Red Crown to all crew. We ll remain on station to co-ordinate. Everyone else needs to abandon the Reagan right now. Support vessels to perform pickup duty and retreat to minnimum safety. That is a general order--abandon the Reagan right now. Red Crownより総員へ。我々は指示のために残る。他の者は今すぐ空母を捨てろ。乗組員の回収がすめば少しでも安全な所へ行ってくれ。これは絶対命令だ・・・空母を今すぐ放棄しろ。 ALEX A bomb. 核か。 BLACKWATCH HEADQUARTERS Any helicopters with open spots, please land and pickup crew and injured on the upper deck. Bringthem home, people. 搭乗人数に余裕のあるヘリはデッキの乗組員と負傷者を拾ってくれ。彼らを家に帰してやってくれ。 BLACKWATCH HEADQUARTERS One minute remaining. あと1分だ。 BLACKWATCH HEADQUARTERS Thirty seconds remaining. 残り30秒。 BLACKWATCH HEADQUARTERS Ten, nine, eight, seven, six, five, four, three, two, one. 10、9、8、7、6、5、4、3、2、1・・・ ALEX Grow that back. あばよ。 New York I looked for the truth. Found it. Didn t like it. Wish to hell I could forget it. 俺は真実を探していた。見つけたが、気に食わないものだった。できることなら忘れたいぐらいだ。 Alex Mercer. This city suffered for his mistakes, for what he did at Penn Station. And whoever he was-that s a part of me. Alex Mercer。この街は彼の失敗で、ペンシルバニア駅で彼がやったことで苦しめられた。そして彼が誰であったとしても今じゃ俺の一部だ・・・。 When I close my eyes I see memories of a thousand dead men, screaming as I take their lives. Moments I ll relive forever. 目を閉じれば何千もの死者の記憶が断末魔の悲鳴とともに浮かんでくる。俺はこれと永遠に付き合っていくんだろう。 What have I become? Something less than human. But also something more. 俺は何になったんだ?俺は人間以上人間未満のなにかだ。 Ending (字幕が一切表示されないので間違いを多く含んでおります。申し訳ありません。) NEWS ONE has comfirmed that the nuclear weapon of unknown origin has detonated ten to fifteen miles offshore ??? Manhattan. NEWS 1は出所不明の核がマンハッタン沖10~15マイルの地点で爆発したことを確認しました。 Estimate ??? at raughly five times at the size of the Bomb dropped at Hiroshima.... これは広島に落とされた原爆の約5倍の規模で・・・ Is there anything you like to say? 何か伝えたいことはありますか? Ah...No,I guess. I ve just ??? and we re gonna be okey. We ll work for back. あーいや、無いです。ただ私たちは元気だということだけで。ほら、これからまた頑張りますので。 If there wasn t for Marine, we will be dead. All of us. They ??? their lives for save us. We owe them. もし海兵隊が来てくれなかったら、私たちは死んでいました。私たち全員がです。海兵隊は彼ら自身の命をかけて私たちを救ってくれたんです。本当に感謝しています。 I have Sergeant ???. Sergeant, what can you tell us about ??? statements of infection? こちらにデトワイラー軍曹がおられます。軍曹、現在の感染状況について教えていただけますか? Since last night, nothing. They don t seem driven same way. There s nothing afraid any more. 昨夜より、何も起きておりません。これまでとは全く様子が違っております。もはや脅威は去った、と言えるでしょう。 Twenty minutes since vice president has been on the ground. ??? excepted to make a statement. 副大統領が現地に入って20分が経ちました。これより何らかの声明を発表する模様です。 New York, has ??? first act a biological and nuclear terrorism in the history of the world. NYは、人類史上初めて生物と核兵器によるテロの脅威にさらされた。 It is the testment to the men and women as a united states arm forces. But New York is still standing. これは米国軍の兵士に課された試練であるが、NYは倒れなかった。 We will find those responsible, we will drug them out of their hiding places, and we will make them pay. 我々はこの首謀者を見つけ出し、その隠れ家から引きずり出して必ず代償を払わせる。 Wherever they are! Wherever they are. たとえ彼らが何処にいようとも!何処にいようともだ。 Whatever weapons they posess! They will learn the final lesson.... 彼らがいかなる武器を保有していようとも!彼らは最後に知ることになるだろう・・・ The America does not start a war! America ends them!! Thank you! 米国は戦争を始めない!米国は戦争を終わらせるということを!ありがとう ALEX One virus, Three weeks, Millions dead. And I was there. My name was Alex Mercer. And my work is almost done. 1つのウイルス、3週間、数百万の死。そして俺はそこにいた・・・俺の名前はAlex Mercerだった。もうすぐ俺の仕事も終わりだ。